This is my work in progress (first camera). I have problem with REFLECTION BLURRING (what best speed setup for Kray - REFLECTION BLURRING?) Postprocess - Photoshop.
As usual, nice work! I like the bloom.
Regarding blure - by all means use blurring accuracy limit. I just set it at 1% and it works fine. You can also try disabeling FG reflections in FG tab.
jure wrote:As usual, nice work! I like the bloom.
Regarding blure - by all means use blurring accuracy limit. I just set it at 1% and it works fine. You can also try disabeling FG reflections in FG tab.
O thanks!!
Update my work. Litle cut camera.
30 min rendering....
Excellent texturing, modelling, lighting and everything dude! Love the reflections on the woodwork. Do you perhaps mind sharing the Lightwave reflections settings for the material used on the head board as well as reflection settings for Kray?
Josamoto wrote:Excellent texturing, modelling, lighting and everything dude! Love the reflections on the woodwork. Do you perhaps mind sharing the Lightwave reflections settings for the material used on the head board as well as reflection settings for Kray?
O yes no problem.
Next camera and surface for objects and Kray setup.
DoF make on Z-BUFFER in LW and processing on Photoshop (he he 5 sec. DoF)
PS
I fix this artefact (door light) I switch "on" Phat Tracing in Photon Tab.
Thanks for the texture settings!!! I must say, I find it interresting how you use an incidence gradient in your diffuse channel. I've only used it in reflections before to create fresnel effects.