Shader simulator RC2

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Janusz Biela
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Shader simulator RC2

Post by Janusz Biela »

Best scene ever, for testing:
K3_RC2.png
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Janusz Biela
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Re: Shader simulator RC2

Post by Janusz Biela »

Would be nice if somebody will test it with LW Natvie. I do not know how to use it. Rules: no interpolated GI samples with 10 bounce lights.
Asticles
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Re: Shader simulator RC2

Post by Asticles »

Lw native is not as strong with lem lights, you should say, hey, make the same render as this with the technique or software you want.

Regards
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Janusz Biela
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Re: Shader simulator RC2

Post by Janusz Biela »

Asticles wrote:Lw native is not as strong with lem lights, you should say, hey, make the same render as this with the technique or software you want.

Regards
Thanks, but this is really basic:
- LEM
- QMC sampling
- 10 bounce lights

how simple can be? This must work in all engine renders and this is standard setting.
Asticles
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Re: Shader simulator RC2

Post by Asticles »

Hi,

Made a test with cycles on cpu. I got 8min with kray on the same cpu.
I like very much k3 speed, cycles is made for animation, so the quality is not the same.
K3_RC2_asticles.jpg
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Janusz Biela
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Re: Shader simulator RC2

Post by Janusz Biela »

Thanks!
Yes, Cycles is nice ,and is very good engine. Apparently is GPU :( (for some people is pros for some cons)
I will prepare soon this scene in real environment conditions light so we will get more accurate data.
Can you give us specification GPU which you used?

btw

I see missing some deep recurse rays...did you use in Cycles less than 10 bounce lights?
Asticles
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Re: Shader simulator RC2

Post by Asticles »

Hi,

I used CPU, if you want to try; in my laptop cpu and gpu gives the same time, moreless.

You will need the latest buildbot from blender, which has the denoising functions.

https://builder.blender.org/download/

It was set to 10 bounces.

Regards
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Re: Shader simulator RC2

Post by Janusz Biela »

Thanks for info :D
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