mobius

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Janusz Biela
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Joined: Mon Mar 13, 2006 10:39 am
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mobius

Post by Janusz Biela »

I found this idea in Corona render test forum and I created it in LW.
Perfect scene for first contact with K3VPR:
K3_VPR_PT.jpg
mobius_PT.7z
(130.12 KiB) Downloaded 280 times
How to start
1. install branch menu:
menu.png
menu.png (3.18 KiB) Viewed 5432 times
kraymenu.7z
(244 Bytes) Downloaded 257 times
2. Open scene
3. press: Kray3CmdPvRatracing - this run K3VPR

Scene is in Path Tracing with 4 bounce lights. You can move camera/objects/lights, you can change color/power of light.
Surfaces control are not yet in full refresh mode - I will start post this on bug tracker soon.
But if you want play with surfaces try this trick: after changes press Kray3CmdUpdate and move/rotate a lite bit camera. This temporary script force K3 to update scene until when G. will add full refresh support.
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promity
Posts: 94
Joined: Sat Feb 24, 2007 4:49 pm
Location: Russia
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Re: mobius

Post by promity »

I launched test render in full resolution mode and got a little strange result:

PM - 3 m 06 s
PM+Caustics - 3 m 35 s

PT - 3 m 28 s
PT+Caustics - 3 m 15 s
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Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
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Re: mobius

Post by Janusz Biela »

promity wrote:I launched test render in full resolution mode and got a little strange result:

PM - 3 m 06 s
PM+Caustics - 3 m 35 s

PT - 3 m 28 s
PT+Caustics - 3 m 15 s
Try not use caustic yet. G. must add this to PhotonMap.
Procedures are clear: do not use Anti Aliasing :lol: (buggy)
Here my test:
K3_.jpg
If still something wrong post here .lws - I will check it.
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Keraressi Abdelkarim
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Joined: Sun Jan 24, 2010 4:44 pm

Re: mobius

Post by Keraressi Abdelkarim »

here small test with k2 . i found new combine about tonemapping here the test.
Attachments
effect to warm
effect to warm
small effect
small effect
small curve
small curve
raw
raw
Jarda_viz
Posts: 19
Joined: Tue Feb 02, 2010 9:04 am

Re: mobius

Post by Jarda_viz »

Good glass material. Thanks
Attachments
Render_01.jpg
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