- Create a ball
- Try to add Kray3SurfacePhotonN as a surface shader
- Modeler 2015.1 (Win64) gives this error: Cannot aquire 'LW Timer' global
If you add the Kray3SurfacePhotonN shader to any surface in the layout, and then switch to modeler, the same happens.
I'd like to create a lamps with small, but strong Lumi-bulbs, and don't want to rise Luminosity to extreme level (2-3000%)
Or is it OK to use very-very high luminosity values? How this affect noise and rendertime?