Nodes for car parts.
Surfaces are without control. Only UV maps for tires and colours parts need to be change according to user`s needs. Tires need UV map and the best idea is make one with UV maps (basic direction and cylindrical UV map) and clone it for each side of car.
Notice:
- car downloaded from: http://dmi3d.comeze.com/modelscar4.html
- this page contain low poly models which are perfect for architectural presentations
- some parts in car I changed for studio render (but for presentation or far view they are still good and light with poly amount)
- to load surfaces simply use LOAD library:
- because I change some names (no ISO system in names can crash Kray) some names/parts need manual load surface (it is in package with textures as surface Node)
- if whole model must be very light then all textures can be rescale (I put them in original Hi Res size because they can be used in another models, not only cars)
- because library has original names it can be loaded fast in another model (most of cars from this page has unify names) but I suggest do it manually because they have different textures for cockpit)
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car surfaces package
- Janusz Biela
- Posts: 4005
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
- Janusz Biela
- Posts: 4005
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: car surfaces package
Here test on high poly model.
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textures from post above + some updates in Nodes set up.
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textures from post above + some updates in Nodes set up.
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- Posts: 40
- Joined: Thu Nov 26, 2009 1:23 pm
Re: car surfaces package
Thank you Janusz very much!
- Janusz Biela
- Posts: 4005
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: car surfaces package
THX!
Soon will add update with new renders and surfaces so this topic will be almost complete. I think it will be very useful for arch rendering because cars all the time are weak point of renders. Please consider that, cars from DMI web page are low poly object and is very difficult to make them better in close up, but for arch renders (traffic, far view, parking crowd) they are perfect.
Soon will add update with new renders and surfaces so this topic will be almost complete. I think it will be very useful for arch rendering because cars all the time are weak point of renders. Please consider that, cars from DMI web page are low poly object and is very difficult to make them better in close up, but for arch renders (traffic, far view, parking crowd) they are perfect.
- Janusz Biela
- Posts: 4005
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: car surfaces package
High Poly car
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Soon all surfaces and texture will be available on main Kray web page.
Here Studio_V4
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Soon all surfaces and texture will be available on main Kray web page.
Here Studio_V4
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