car surfaces package

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Janusz Biela
Posts: 4005
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
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car surfaces package

Postby Janusz Biela » Thu Mar 20, 2014 8:50 pm

Nodes for car parts.
Surfaces are without control. Only UV maps for tires and colours parts need to be change according to user`s needs. Tires need UV map and the best idea is make one with UV maps (basic direction and cylindrical UV map) and clone it for each side of car.

Notice:
- car downloaded from: http://dmi3d.comeze.com/modelscar4.html
- this page contain low poly models which are perfect for architectural presentations
- some parts in car I changed for studio render (but for presentation or far view they are still good and light with poly amount)
- to load surfaces simply use LOAD library:

Library.png


- because I change some names (no ISO system in names can crash Kray) some names/parts need manual load surface (it is in package with textures as surface Node)
- if whole model must be very light then all textures can be rescale (I put them in original Hi Res size because they can be used in another models, not only cars)
- because library has original names it can be loaded fast in another model (most of cars from this page has unify names) but I suggest do it manually because they have different textures for cockpit)

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Studio_mini_A.jpg

Studio_mini_B.jpg

Studio_mini_C.jpg

Studio_mini_D.jpg


______________________________________________________________________________

Preset.rar
(22.7 MiB) Downloaded 221 times


_____________________________________________________________________________

User avatar
Janusz Biela
Posts: 4005
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: car surfaces package

Postby Janusz Biela » Sat Mar 22, 2014 11:45 am

Here test on high poly model.

Studio_smart.jpg

Studio_smart_post.jpg


_________________________________________________________________________________

textures from post above + some updates in Nodes set up.

Preset_car.rar
(59.87 KiB) Downloaded 189 times

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nico
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Re: car surfaces package

Postby nico » Sun Mar 23, 2014 10:30 pm

:P perfect look!!!

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nico
Posts: 624
Joined: Thu Feb 08, 2007 1:21 am
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Re: car surfaces package

Postby nico » Sun Mar 23, 2014 10:30 pm

:P perfect look!!!

qbaqbaKRAY
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Joined: Thu Nov 26, 2009 1:23 pm

Re: car surfaces package

Postby qbaqbaKRAY » Sun Mar 23, 2014 10:54 pm

Thank you Janusz very much!

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Janusz Biela
Posts: 4005
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: car surfaces package

Postby Janusz Biela » Sun Mar 23, 2014 11:25 pm

THX!
Soon will add update with new renders and surfaces so this topic will be almost complete. I think it will be very useful for arch rendering because cars all the time are weak point of renders. Please consider that, cars from DMI web page are low poly object and is very difficult to make them better in close up, but for arch renders (traffic, far view, parking crowd) they are perfect.

User avatar
Janusz Biela
Posts: 4005
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: car surfaces package

Postby Janusz Biela » Mon Mar 24, 2014 6:05 pm

High Poly car

Studio.jpg


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preset_car.rar
(2.54 MiB) Downloaded 201 times



_________________________________________________________________________________

Soon all surfaces and texture will be available on main Kray web page.
Here Studio_V4


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