Tiled concrete D3

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Janusz Biela
Posts: 4015
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Tiled concrete D3

Post by Janusz Biela » Tue Apr 15, 2014 4:58 pm

This Node is really monster with connections but only all necessary settings are visible.
I will develop this idea because rescaling tiles size goes with rescaling texture (It should not) I will try do it later.

There is one bug in Kray - surface can not be apply on surfaces with smoothing setting...or maybe something wrong with connections (I suspect bug in Image bomber) Will check it later.

[youtube]o8YgkRxY7k8[/youtube]


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Eclipse_concrete_tiles.srf
(55.85 KiB) Downloaded 201 times
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Images.rar
(14.24 MiB) Downloaded 485 times

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Here in practise: Path Tracing test scene

User avatar
Janusz Biela
Posts: 4015
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: Tiled concrete D3

Post by Janusz Biela » Wed Apr 16, 2014 1:06 pm

btw this Node: I will develop it more because it need some auto scale thinks. I want continue in this way because I believe it will save a lot time in future and will brings really HQ for rendering. Because is first time when I try do it in this way I am also sometimes lost (there are so many possibilities in LW Nodes!).
But is matter of time to get used of this and make it really perfect.
I want also make many different concrete surfaces with small render image near surface file in folder - for easy choice.

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