post antialiasing with lightwave (PLD)

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aombk
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post antialiasing with lightwave (PLD)

Post by aombk »

excerpt from Lightwave manual:

"PLD takes information about how the edges in the scene fall onto the lattice of output pixels. The pixel lattice is then deformed and realigned to best represent the underlying geometry. This generally helps with edges in images and textures. One limit to this method is that it cannot reconstruct details that have not been sampled at all, such as highly undersampled data. The advantage gained with PLD is that it gives you an image with some level of antialiasing without the need for extra samples being taken."

images rendered in kray without antialiasing, rerendered in lightwave with 1 pass pld (krayaliased front projected on a polygon no pixel blending no mipmap)

results are not the same when using the image as background image (notice thin lines)

also the results seem to be the same whether front projecting the kray aliased render on the corresponding actual geometry or on a simple polygon
Attachments
kray aliased render
kray aliased render
krayaliased.png (118.86 KiB) Viewed 2678 times
rerender in lightwave front projection on polygon no mipmap no pixel blending antialiasing 1 pass pld
rerender in lightwave front projection on polygon no mipmap no pixel blending antialiasing 1 pass pld
pld1pass.jpg (92.09 KiB) Viewed 2697 times
kray aliased render
kray aliased render
krayaliased2.png (306.46 KiB) Viewed 2713 times
rerender in lightwave front projection on polygon no mipmap no pixel blending antialiasing 1 pass pld
rerender in lightwave front projection on polygon no mipmap no pixel blending antialiasing 1 pass pld
pld1pass.jpg (212.03 KiB) Viewed 2686 times
rerender in lightwave as background image antialiasing 1 pass pld (notice thin lines)
rerender in lightwave as background image antialiasing 1 pass pld (notice thin lines)
pld1passbkg.jpg (206.54 KiB) Viewed 2698 times
Last edited by aombk on Wed Mar 28, 2007 12:58 pm, edited 2 times in total.
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aombk
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Post by aombk »

35 pass pld with pixel blending
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rerender in lightwave front projection on polygon no mipmap WITH pixel blending antialiasing 35 pass pld (without pixel blending results are the same as front projection on polygon 1 pass pld)
rerender in lightwave front projection on polygon no mipmap WITH pixel blending antialiasing 35 pass pld (without pixel blending results are the same as front projection on polygon 1 pass pld)
pld35passpb.jpg (188.91 KiB) Viewed 2688 times
jure
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Post by jure »

This is an interesting comparision. I've tried a test myself with this technique but it didn't came out that good... The PLD method is definitely something that should be looked at.
- Jure
adk
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Post by adk »

Interesting approach aombk - thanks for the comparisons. On a slight side note - I've been mucking about with LW 9.2OB antialiasing for a while and found that the quickest and most painless method with the new AA/AS/MB combinations seems to be the age old trick of rendering at a higher res (and low relatively low AA settings) and scaling down your image. At this stage I've noticed that the new AA does seem to have issues resolving fine deails.
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