I was wondering if there is a way to have polygons that are "luminous" but do not emit light?
for instance if I have some ceiling spotlights and I want them to be pure white, but not be computed as a lumi poly by Kray, (since I will be using an actual spotlight or point light under it)
You can also put them at 99% and set luminosty threeshold at 100%, so all lumipolys under 100% will be computed in indirect mode. It's fast and this gives you a "halo" around them since they emit light in irradiance phase, but nothing more since they wont fire FG rays.