luminous polys without emitting light

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_mats_
Posts: 247
Joined: Sun Nov 19, 2006 11:53 pm
Location: Seattle, wa

luminous polys without emitting light

Post by _mats_ »

Hi -

I was wondering if there is a way to have polygons that are "luminous" but do not emit light?

for instance if I have some ceiling spotlights and I want them to be pure white, but not be computed as a lumi poly by Kray, (since I will be using an actual spotlight or point light under it)

any ideas?

thanks

Matt -
adk
Posts: 36
Joined: Thu Jun 01, 2006 3:27 am
Location: Melbourne

Post by adk »

... drive diffuse above 100%

(not sure if it might possibly mess with other aspects of your scene tho - someone else might know if it does)

Top row are luminous polys@500%
Bottom row are diffuse polys@500%
Attachments
diffuse>100%
diffuse>100%
Diffuse02.png (294.95 KiB) Viewed 3950 times
_mats_
Posts: 247
Joined: Sun Nov 19, 2006 11:53 pm
Location: Seattle, wa

Post by _mats_ »

excellent tip

Thanks ! glad to see there is way to do this

loving Kray here

Matt -
adk
Posts: 36
Joined: Thu Jun 01, 2006 3:27 am
Location: Melbourne

Post by adk »

no probs ... there are a lot of things in LW that go above 100% .... and quite a few that go below 0 for that matter. Always worth knowing.
Pavlov
Posts: 72
Joined: Sun Aug 21, 2005 2:20 am
Location: Italy

Post by Pavlov »

You can also put them at 99% and set luminosty threeshold at 100%, so all lumipolys under 100% will be computed in indirect mode. It's fast and this gives you a "halo" around them since they emit light in irradiance phase, but nothing more since they wont fire FG rays.

Paolo
adk
Posts: 36
Joined: Thu Jun 01, 2006 3:27 am
Location: Melbourne

Post by adk »

Great tip Pavlov :) many thanks
_mats_
Posts: 247
Joined: Sun Nov 19, 2006 11:53 pm
Location: Seattle, wa

Post by _mats_ »

Yes, excellent tip Pavlov.

Both tips work great, I suppose for slightly different circumstances.

Thanks to you both !

Matt-
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