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Workflow | 3ds max Multi/Sub Materials

Posted: Fri Dec 01, 2017 1:58 pm
by 3D-Reality
Hi.

Does someone have a script or some kind of workaround to convert/export 3ds max multi/sub materials into .lwo format. I´ve some Evermotion archinterior scene and iam trying to develop a pipeline to get some good starpoint for further work in Lightwave/Kray/Octane.

At the moment we are using multiconverter and after that export the to .fbx. That works ok for all materials which are not 3ds max multi/sub materials

Thanks :D

Re: Workflow | 3ds max Multi/Sub Materials

Posted: Fri Dec 01, 2017 11:35 pm
by Janusz Biela
3D-Reality wrote:Hi.

Does someone have a script or some kind of workaround to convert/export 3ds max multi/sub materials into .lwo format. I´ve some Evermotion archinterior scene and iam trying to develop a pipeline to get some good starpoint for further work in Lightwave/Kray/Octane.

At the moment we are using multiconverter and after that export the to .fbx. That works ok for all materials which are not 3ds max multi/sub materials

Thanks :D
Try find on the forum tutorial for that. It was special free script which helps a bit with this "problem". At least you get normal names and sometimes textures over UVmaps in obj file after exporting.