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Translucency

Posted: Fri Sep 16, 2016 6:41 pm
by lamerehic
I am working on texture for curtains and for wall lights,

These are not transparent but translucent... (correct me if i am wrong..)

But with kray rendering it takes hours to compute on my scene. Anyone has a other way to do this?

Thanks

Re: Translucency

Posted: Fri Sep 16, 2016 7:10 pm
by Janusz Biela
I suspect you use Node Translucency. Not supported in Kray (slow or errors).
If not, simple post here surface.

Re: Translucency

Posted: Fri Sep 16, 2016 7:55 pm
by lamerehic
Thanks for your time.

No i dont use the translucency node, but i upload my srf.

Re: Translucency

Posted: Fri Sep 16, 2016 8:09 pm
by lamerehic
And here the mesh

Re: Translucency

Posted: Fri Sep 16, 2016 8:48 pm
by Janusz Biela
Actually I use no Nodes for translucency.
I think I noticed this slow render by Nodes and I started use normal LW system...after that I forgot about it :oops:
I send you test scene with normal setup and Node (just disable Node to check speed render).
So if you want use translucency better is to use standard translucency setting.
curtain_test.7z
(1.06 MiB) Downloaded 305 times

Re: Translucency

Posted: Fri Sep 16, 2016 10:01 pm
by lamerehic
Thanks Janusz, there is a big difference between the 2 renders.
For my part translucy takes age to compute ( as there is a window glass behind,or maybe my mesh in quads isn't optimised).
Maybe i'll try to have a go on a other way round.

Re: Translucency

Posted: Fri Sep 16, 2016 11:41 pm
by Janusz Biela
lamerehic wrote:Thanks Janusz, there is a big difference between the 2 renders.
For my part translucy takes age to compute ( as there is a window glass behind,or maybe my mesh in quads isn't optimised).
Maybe i'll try to have a go on a other way round.
Probably you use Final Gathering - forget!
Use QMC system with these minimum settings:
curtain_test_QMC.7z
(1.06 MiB) Downloaded 294 times

Re: Translucency

Posted: Sat Sep 17, 2016 3:03 pm
by lamerehic
you are right i wasn't using good render settings.
With your settings, the renders are done with acceptable time, thanks.
I'll post a wip render to get critics and comments.

Re: Translucency

Posted: Sat Oct 22, 2016 8:27 am
by Keraressi Abdelkarim
lamerehic wrote:you are right i wasn't using good render settings.
With your settings, the renders are done with acceptable time, thanks.
I'll post a wip render to get critics and comments.

TA Un bad setup. rideau utilise tranparent + transulencency mais pa trop . utlise la meme texture dans diffse . bonne chance .