Hi!
I have a really simple node question that I can't seem to find a good (and elegant) solution for:
I have a black and white mapping that represents stripes on the floor. Now I want have two base color nodes (let's say for example red and blue) where the red is the background color, and I use the black and white as an alpha map to define where the blue is placed on top of the red color.
I know it must be really simple, but I'm a bit lost at the moment. Does anyone have insight on this? Thanks!
Simple Node Question
Re: Simple Node Question
Hi Thomas
Try using a "Mixer node".
Brian
Try using a "Mixer node".
Brian
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
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Re: Simple Node Question
Try this:
In this Node (CheckerBoard2D) by opacity you control strength of alpha: Also you can mix two textures in Image (1) with different blending styles (screen, multiply, additive, etc).
Fire LW VPR and play with options.
Scene:
In this Node (CheckerBoard2D) by opacity you control strength of alpha: Also you can mix two textures in Image (1) with different blending styles (screen, multiply, additive, etc).
Fire LW VPR and play with options.
Re: Simple Node Question
Hi Janusz,
Thanks for the tip! It helps me to learn, but in my case, I have two "color layers", and the color constant does not have an opacity input.
I can create a GRID procedural and set the line width to 100% to create a solid color, and then I have an opacity input, but it seems like there should be a simpler way to create a solid color over another color, with an alpha channel.
Thanks for the tip! It helps me to learn, but in my case, I have two "color layers", and the color constant does not have an opacity input.
I can create a GRID procedural and set the line width to 100% to create a solid color, and then I have an opacity input, but it seems like there should be a simpler way to create a solid color over another color, with an alpha channel.