Simulate dielectric material with nodes

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medzo
Posts: 151
Joined: Fri Nov 13, 2009 2:04 pm

Simulate dielectric material with nodes

Post by medzo »

Hi!

I am working something with sea material and dielectric gives me a nice result from birds-eye perspective (especially i like the absorbtion), but from human-eye perspective it renders too fake (reflections). I am playing with thicknes node into gradient and than into color filter but the result is not that good. So, does anybody knows how to set up shader nodes that would simulate dielectic material node?
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: Simulate dielectric material with nodes

Post by jure »

Could you show an example? Also it might be good idea to post this also to newteks forums in Nodes workshop sections... There are some clever heads there that could help you out.
- Jure
medzo
Posts: 151
Joined: Fri Nov 13, 2009 2:04 pm

Re: Simulate dielectric material with nodes

Post by medzo »

Hi!

This is what i figured out and it kinda worked for me. The depth of sea bottom is around 30m and the lagoon around 1m-3m.

Enjoy!
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_material sea water.srf
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Janusz Biela
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Joined: Mon Mar 13, 2006 10:39 am
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Re: Simulate dielectric material with nodes

Post by Janusz Biela »

medzo wrote:Hi!

This is what i figured out and it kinda worked for me. The depth of sea bottom is around 30m and the lagoon around 1m-3m.

Enjoy!
Thanks will test it!
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