Here, in my opinion the best basic studio scene (from pick colour in Photoshop I receive quite good levels of brightness and good value of colours - except red, but I think it is from light colours in scene). I suggest no change anything in scenes except model for testing. If model is small/big better simple rescale it. No post processing (Important because all users has his own post process pipe line and score will be all the time different...so better stick with this pure render having the best balance of light and colours).
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Studio V1
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Studio V2
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Studio V3
Studio Scene
- Janusz Biela
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Re: Studio Scene
It looks great, but wouldn't we need black panels (black cards) behind camera to create more ocntrast in reflection? (to avoid all white effect)
- Janusz Biela
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Re: Studio Scene
khan973 wrote:It looks great, but wouldn't we need black panels (black cards) behind camera to create more ocntrast in reflection? (to avoid all white effect)
Thanks khan973 for suggestions!
The ceiling is OFF, also I added dark wall/floor to see more contrast in scene.
Also sources of light are changed. Of course it is no studio for car renders - only for fast preview of surfaces but it looks good. I consider update some small details in this scene (Left light need to be stronger because of dark wall/floor) and maybe some long and thin lumi panels from top - only for reflections.
- Janusz Biela
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- djwaterman
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Re: Studio Scene
Can you explain the use of the color bars in top of image? Are they for color balancing in Post? How are you using them?
- Janusz Biela
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Re: Studio Scene
djwaterman wrote:Can you explain the use of the color bars in top of image? Are they for color balancing in Post? How are you using them?
It gives you how far you are from original colors and gamma. I am not sure it helps with something because after render people put post process. Anyway it shows how far you are from original. You can use probe in Photoshop to check colors and levels.
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