Corner room free scene

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Janusz Biela
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Corner room free scene

Post by Janusz Biela »

Scene from:
http://www.archvizscenes.com/ (also textures)

My LW version (textures from link above):
room_corner_Kray.7z
(17.09 MiB) Downloaded 470 times
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Janusz Biela
Posts: 4016
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
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Re: Corner room free scene

Post by Janusz Biela »

Update for HQ render with DoF:
room_corner_K2_DoF_HQ.lws
(41.04 KiB) Downloaded 305 times
All options in Final Gathering which contain value zero has no influence for render. In QMC mode works only:
- Min/max Rays (300/0 is optimal but for fast preview can be setup 100/0)
- Path Passes 1/200% means one bounce Path Tracing extra photons with 200% distance from all corners (is enough one bounce). In this case (200%) we cover whole scene by accurate Path Tracing photons. This is necessary for quality render. This option can be disable for faster render (path passes=0) but we get only interpolated photon mapping photons so after that even QMC sampling will not help with errors (light leaks in corners).
In the end the GI quality is very close Path Tracing render but with 5-10 times faster result.

What is missing is good surfacing for this system which I call ultimate for Kray 2.x. This can be covered in almost 80% by LW Nodes....
ZodiaQ
Posts: 361
Joined: Mon Mar 25, 2013 4:52 pm

Re: Corner room free scene

Post by ZodiaQ »

Thx for posting scene.

Override scenes render fine but 3rd scene : room_corner_K2_QMC.lws crashes at 'Setting Up Scene' ?
Same for other 2 scenes as soon as I remove override.
(LW 11.6.3 Kray 2.57)

Probably a surface issue, if I 'remove' all surfaces scene renders fine.

edit :
strange! after saving and re-applying all surfaces the scene renders fine...
Last edited by ZodiaQ on Mon Jun 29, 2015 2:39 pm, edited 1 time in total.
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Janusz Biela
Posts: 4016
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
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Re: Corner room free scene

Post by Janusz Biela »

hmm..I did not mention: scene for LW2015 and new Kray. If still problems post here information or try turn OFF layer by layer to catch which crash scene and after that which surface. I use only LW Nodes (no DP Kit).
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