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- Posts: 4016
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
Code: Select all
tonemapdefine skytm,gamma_exposure,1.0,9.5;background tonemapper_filter,skytm;
In this command are only two parameters to change:
1.0 gamma (higher more warm, for example 2.0)
9.5 Physky exposure (default value in original Physky exposure should be 1.0 - see screen shoot)
scene for testing:
- Posts: 361
- Joined: Mon Mar 25, 2013 4:52 pm
Tried the test scene but for some reason, looks great!
But when I try to use this settings in my own scenes (or when importing objects into this scene) it gives me very weird results, either far to dark or just blown out lighting with ugly sky colors. Nothing in between. I guess I must be doing something wrong?