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Hey guys, I remember Jure saying that you would need a cone with gradients to simulate volumetric lights. Here is my attempt at making one. You control start and end visibility with a gradient and the look of the streaks with turbulence contrast and frequencies. To lower the overall visibility I recommend using object dissolve in object properties. You can scale it how ever you want, streaks follow the angle of the cone. Nothing special but a nice little detail.
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