material sampler

Here you can share your Kray related materials, scenes, objects or whatever you think may help other users on our forum.
albertos2008
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material sampler

Post by albertos2008 »

hi to all...
I'd like to start something useful...

in this forum we discuss a lot about light settings, but non so much about material creation
I want to share a material sampler scene to contribute creation of a material library
I also upload some samples.. (srf are included in scene)
Attachments
mat light blue glass.jpg
mat ceramic.jpg
mat polished chrome.jpg
albertos2008
Posts: 105
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Post by albertos2008 »

here's the scene....
Attachments
material sampler.zip
(182.03 KiB) Downloaded 1421 times
Pheidian
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Joined: Sun Dec 30, 2007 9:40 am

Post by Pheidian »

Great job and very good Idea indeed!

You basically got all the basic materials there, from with a little tweak everyone can create everything :)

btw, scene has some maxwell surface options plugin I dont have, as well as some missing textures... would you please check this again?
albertos2008
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Post by albertos2008 »

oops!...
it seems that I leaved some maxwell settings.. but just ignore....
tha maxwell shader doesn't influence the render....
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Janusz Biela
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Post by Janusz Biela »

oh nice!
I no have time for share surfaces.
But I member abount this.
This is good model, could You share this model, we have scene for surfaces, but for me this model is very good (no strange wire, basic, easy)
We have another floor for this.
darickster
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Joined: Wed Nov 28, 2007 10:39 pm
Location: NL

Post by darickster »

nice scene, it has a bug in my lw the white light switches to yellow by just going through materials, odd. I also see it has a high spatial tolerance( 0.08 ) causing bad contact shadows and the object is floating.

Rendertime can be substantially reduced using no DOF and using higher FG and N value to compensate for bg splothes and turning off full frame antialiasing

cheers ric
Last edited by darickster on Fri Jul 04, 2008 12:53 pm, edited 2 times in total.
albertos2008
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Post by albertos2008 »

yeah I'know...
I've to fix something...

how can improve the contact shadows?
darickster
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Location: NL

Post by darickster »

higher FG (400-800) or FG (100-400) + tailer command 'prerender 1,2,0.1;gradients_neighbour 0.1' and smaller spatial tolerance (0.01). especially spatial tolerance has influence on it.

The groundmaterial is 100% diffuse and has 255 on all colorlevels, which isnt very realistic, try a diffuse of 80% max and white levels round RGB190..

could be the ground is washing contact shadows out..

cheers

ric
Ruslan2
Posts: 45
Joined: Mon Sep 08, 2008 8:33 pm

Re: material sampler

Post by Ruslan2 »

Hi! Please help with making the material to look like velvet :)
Attachments
Без имени-1.jpg
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khan973_forum
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Re: material sampler

Post by khan973_forum »

It looks dusty :)
you should lower he opacity and keep it white or close to the basis color.
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Janusz Biela
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Re: material sampler

Post by Janusz Biela »

Ruslan2 wrote:Hi! Please help with making the material to look like velvet :)
Could You show example from photo?
Ruslan2
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Joined: Mon Sep 08, 2008 8:33 pm

Re: material sampler

Post by Ruslan2 »

This example Vray. I it is necessary to get similar result LW+Kray
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Janusz Biela
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Re: material sampler

Post by Janusz Biela »

Ruslan2 wrote:This example Vray. I it is necessary to get similar result LW+Kray
I thing this looks very bad.....
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ana028
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Joined: Mon Dec 18, 2006 3:43 pm

Re: material sampler

Post by ana028 »

Great scene for material shaders, I think that there can be a great idea to open a section in kray web with example shaders for kray and the kray users submit shaders.
jure
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Joined: Thu Jun 02, 2005 6:53 pm

Re: material sampler

Post by jure »

Ana028 wrote:Great scene for material shaders, I think that there can be a great idea to open a section in kray web with example shaders for kray and the kray users submit shaders.
Yes, stay tuned. We'll soon have something for you...
- Jure
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