"exsposure" is mainly to set the bright parts of the image and gamma is to set the dark parts. Try that and you will get much better images
It's a missunderstanding that gamma "should" be at 2.2
Also use Cone filtering at 1.5 + Fullscreen Grid AA 3 to get it fast and nice.
The image "the ring" in ...
Search found 453 matches
- Wed May 31, 2006 12:04 am
- Forum: Help and Tutorials
- Topic: Exposure and gamma and AA tip
- Replies: 27
- Views: 40810
- Tue May 30, 2006 9:47 am
- Forum: Gallery - finished works
- Topic: The ring
- Replies: 14
- Views: 17296
- Mon May 29, 2006 2:18 am
- Forum: Gallery - finished works
- Topic: The ring
- Replies: 14
- Views: 17296
The ring
Inspired by some modo scene. Hdri only, stochastic AA.
- Mon May 22, 2006 5:33 pm
- Forum: Gallery - finished works
- Topic: CG talk lighting challenge #4
- Replies: 9
- Views: 10752
- Mon May 22, 2006 3:30 pm
- Forum: Help and Tutorials
- Topic: rendering an animation
- Replies: 2
- Views: 5424
- Mon May 22, 2006 1:05 pm
- Forum: Gallery - finished works
- Topic: Flowers for my Wife.
- Replies: 3
- Views: 4787
- Mon May 22, 2006 10:14 am
- Forum: Kray manual
- Topic: "smoothprecachescale ratio" more explained
- Replies: 0
- Views: 22015
"smoothprecachescale ratio" more explained
From the manual:
"smoothprecachescale ratio"
This sound to me like an very important function wich i guess highly affects quality. I would like this function abit further explained if possible.
"smoothprecachescale ratio"
This sound to me like an very important function wich i guess highly affects quality. I would like this function abit further explained if possible.
- Mon May 22, 2006 9:41 am
- Forum: Kray manual
- Topic: Autoexposure function explained
- Replies: 0
- Views: 22278
Autoexposure function explained
From the manual:
"postprocess autoexp,strength"
I would like this function a bit better explained since i really dont understand how to use it and when. Maybe some examples could clear the smoke.
"postprocess autoexp,strength"
I would like this function a bit better explained since i really dont understand how to use it and when. Maybe some examples could clear the smoke.
- Mon May 22, 2006 8:06 am
- Forum: Gallery - finished works
- Topic: CG talk lighting challenge #4
- Replies: 9
- Views: 10752
Wow that could be an interesting shot when it's done. Is all Glasgeomtry singlesided?
Have you turned off FG reflections/refractions? It looks like that since the glass is pretty dark and it shouldnt. Always leave FG trans/refr on. The squares you see is probably a documented bug that i guess comes ...
Have you turned off FG reflections/refractions? It looks like that since the glass is pretty dark and it shouldnt. Always leave FG trans/refr on. The squares you see is probably a documented bug that i guess comes ...
- Mon May 22, 2006 7:30 am
- Forum: Gallery - finished works
- Topic: Short interior anim test
- Replies: 7
- Views: 8211
- Fri May 19, 2006 7:50 am
- Forum: Gallery - finished works
- Topic: Livingroom by Johny finish
- Replies: 3
- Views: 4759
- Fri May 19, 2006 7:42 am
- Forum: Help and Tutorials
- Topic: Texture Baking Help
- Replies: 3
- Views: 5921
- Thu May 18, 2006 9:00 am
- Forum: Gallery - finished works
- Topic: Livingroom at night
- Replies: 10
- Views: 11140
- Fri Apr 21, 2006 12:21 pm
- Forum: Gallery - finished works
- Topic: "Livingroom" by johny
- Replies: 2
- Views: 4486
- Thu Apr 20, 2006 7:53 pm
- Forum: Help and Tutorials
- Topic: Relationship between photons/N-value/finalgather/splotches.
- Replies: 6
- Views: 9124
part7
Final! for this little tutorial anyway. Thanx for being patient with me.
I upped FG to 4000 and rendered with undersampling 2 fullscreenAAx8 - 46minutes.
I upped FG to 4000 and rendered with undersampling 2 fullscreenAAx8 - 46minutes.