Search found 3208 matches
- Wed May 22, 2019 12:40 pm
- Forum: Kray3 gallery
- Topic: Room Animation
- Replies: 7
- Views: 5824
Re: Room Animation
This is on the features chart: K3 shader system, Post Process, VPR, etc. Lightwave support is just "by the way" event.
- Wed May 22, 2019 10:20 am
- Forum: Kray3 gallery
- Topic: Room Animation
- Replies: 7
- Views: 5824
Re: Room Animation
SDK of new Lightwave will not change for many years. For sure. LW2018 has major changes after many years "doing nothing" by Newtek. New SDK for new Lightwave was necessary to change to upgrade old features in Core (like new shader system, new lights, etc) Do not be worry about LW2019+ and ...
- Tue May 21, 2019 12:37 pm
- Forum: Kray3 gallery
- Topic: Room Animation
- Replies: 7
- Views: 5824
Re: Room Animation
This engine Denoiser has no support for animation (backward frame sample information) but G. wants to add other denoiser engines.
- Mon May 20, 2019 8:19 pm
- Forum: Kray3 gallery
- Topic: Room Animation
- Replies: 7
- Views: 5824
Room Animation
Test with new denoiser.
Only 10 Rays in QMC!
200 frames, 1280 pix, 1 frame/60 sec.
Raw:
Only 10 Rays in QMC!
200 frames, 1280 pix, 1 frame/60 sec.
Raw:
- Thu Apr 25, 2019 5:19 pm
- Forum: Kray3 gallery
- Topic: Interior
- Replies: 8
- Views: 6435
Re: Interior
Generally is missing one part left: Skyportals.
G. promised add them soon to Lightmap.
Then...Noise will disappear. Now simply is impossible and to reduce noise, we have to raise up amount of rays instead which means longer render...
G. promised add them soon to Lightmap.
Then...Noise will disappear. Now simply is impossible and to reduce noise, we have to raise up amount of rays instead which means longer render...
- Wed Apr 24, 2019 10:10 am
- Forum: Kray3 gallery
- Topic: Interior
- Replies: 8
- Views: 6435
Re: Interior
This is just very poor settings for displacement. Only one step and low resolution sampling....test.
- Tue Apr 23, 2019 3:58 pm
- Forum: Kray3 gallery
- Topic: Interior
- Replies: 8
- Views: 6435
Re: Interior
Actually this scene is tough....also for V-ray. Please notice mirrors (dark). If I remember correctly V-ray took it twice longer.
Actually I put something wrong in settings.
Actually I put something wrong in settings.
- Sun Apr 21, 2019 4:53 pm
- Forum: Kray3 gallery
- Topic: Interior
- Replies: 8
- Views: 6435
Interior
Old scene with new Kray. First time possible to use displacement (brick wall) in normal scene (I think G. fixed hot photons).
Tone mapping: only Tanh.
Light: Physky without Sun + LEM in windows.
Tone mapping: only Tanh.
Light: Physky without Sun + LEM in windows.
- Tue Apr 16, 2019 12:01 pm
- Forum: Kray3 gallery
- Topic: Recent Interior
- Replies: 14
- Views: 9270
Re: Recent Interior
To make same quality time will be around 300-600%. But this is pure 40 PT bounce lights!
- Tue Apr 16, 2019 11:00 am
- Forum: Kray3 gallery
- Topic: Recent Interior
- Replies: 14
- Views: 9270
Re: Recent Interior
...except horrible time render. But is not that bad...if you used 40 bounce lights that`s the World Record.AVLKray wrote:First frame but now PT, indeed you cannot see the difference!
INT_A_v19_FIN_PT00000.jpg
- Mon Apr 15, 2019 2:58 pm
- Forum: Kray3 gallery
- Topic: Recent Interior
- Replies: 14
- Views: 9270
Re: Recent Interior
Yes it is PM but it looks like Path TracingAVLKray wrote:It's Photon mapping
- Mon Apr 15, 2019 12:42 pm
- Forum: Kray3 gallery
- Topic: Recent Interior
- Replies: 14
- Views: 9270
Re: Recent Interior
Override images shows that K3 is KING with quality - almost impossible recognize is Photon Mapping or Path Tracing. G. soon will add LightPortals for Lightmap system so this noise which is produced by background light sources will disappear or will be less visible. Design is grayish so we can do not...
- Mon Apr 08, 2019 2:40 pm
- Forum: Kray3 gallery
- Topic: Exterior Time Interpolation Animation
- Replies: 2
- Views: 3404
Re: Exterior Time Interpolation Animation
It looks great. Zero errors perfectly match the shadow and color. No way to get errors in TI. Blending is 10 frames spread (also Photon Mapping before sampling QMC is blended) Time Interpolation is ONLY one way to render fast high quality frames without any errors with moving objects or lights, exc...
- Thu Apr 04, 2019 3:21 pm
- Forum: Kray3 gallery
- Topic: Mixing two types of displacements surfaces.
- Replies: 14
- Views: 9230
Re: Mixing two types of displacements surfaces.
I sent to G. information mail what we can do with this: optimizations, reduction or other cases (not yet bug tracker)AVLKray wrote:Correct is IES light, should be more blurred and intensity adjustable.
I have the same with SUN for Exteriors (for EXT I turn it off)
- Thu Apr 04, 2019 11:27 am
- Forum: Kray3 gallery
- Topic: Mixing two types of displacements surfaces.
- Replies: 14
- Views: 9230
Re: Mixing two types of displacements surfaces.
This is direct IES reflection.
I have to ask G. what we do with this.
Is correct effect but it should be in my opinion a bit weaker or more blurred.
I have to ask G. what we do with this.
Is correct effect but it should be in my opinion a bit weaker or more blurred.