Janusz, gorgeous work, as always.
Interesting the panorama thing, how do you do that? What software is needed?
Tnx!
Search found 75 matches
- Thu Jan 28, 2016 8:44 pm
- Forum: Gallery - finished works
- Topic: Interior Studio
- Replies: 20
- Views: 9751
- Wed Nov 04, 2015 12:14 pm
- Forum: Gallery - finished works
- Topic: substance painter
- Replies: 15
- Views: 7852
Re: substance painter
Yes the particle stuff is one of the most interesting part. I saw other videos about substance designer and substance painter because I'm curious if can really fit my workflow, but since I didn't have so much luck with kray and I'm back to the lw standard engine, before start to fit other sw in my w...
- Tue Nov 03, 2015 7:49 pm
- Forum: Gallery - finished works
- Topic: substance painter
- Replies: 15
- Views: 7852
Re: substance painter
Alberto nice video, do you now if there is an option to export a full nodal setup from substance painter instead of the standard surface editor? I mean, not only the normal/bump and the ref blur, but the color, diffuse and reflection... could be a time saver for the nodal setup.
- Tue Apr 07, 2015 10:36 pm
- Forum: Gallery - finished works
- Topic: Exterior Node test
- Replies: 27
- Views: 14119
Re: Exterior Node test
here: capture144.png Is very simple. Image dirty for dirt effect (can be anything, image or math) I split texture for two because one is original and second one by color tool for dirt effect (bright old corners): Very good, it'd be perfect if dp edge could mix dfferent materials also and not just t...
- Tue Apr 07, 2015 1:55 pm
- Forum: Gallery - finished works
- Topic: Exterior Node test
- Replies: 27
- Views: 14119
Re: Exterior Node test
btw Thanks for the dirt shader subject! here is working under Kray, Edge Node: edge_Node.jpg I think by this Node we can do exactly same affect like V-ray Dirt Shader :idea: capture132.png Another question: is this setup working with lw 2015.2? I can't get it work even with lw native render, it cra...
- Tue Apr 07, 2015 12:56 pm
- Forum: Gallery - finished works
- Topic: Exterior Node test
- Replies: 27
- Views: 14119
Re: Exterior Node test
Here my fast test in QMC mode in Kray. Arch_kray.png V-ray 6 min: V-ray_RAW.png Janusz, is that a vray raw or a pp one? Because to me the vray one looks like it has better reflections on the glass and on the bench, and better shadows (more rich/depth, like more AO effect). Maybe it's just the mater...
- Tue Apr 07, 2015 11:49 am
- Forum: Gallery - finished works
- Topic: Interior Node test
- Replies: 9
- Views: 5685
Re: Interior Node test
Really high quality, the AA also is really fine. Good test!
- Fri Mar 20, 2015 2:28 pm
- Forum: Help and Tutorials
- Topic: Shadow pass/buffer alternative?
- Replies: 2
- Views: 2389
Re: Shadow pass/buffer alternative?
There is no workaround? Maybe some tecnique to get a similar effect?
- Fri Mar 20, 2015 1:11 pm
- Forum: Help and Tutorials
- Topic: Shadow pass/buffer alternative?
- Replies: 2
- Views: 2389
Shadow pass/buffer alternative?
Hi guys, what's your smartest and fastest way to get something like shadow-pass/buffer? Since kray doesn't have one...
- Fri Mar 20, 2015 11:58 am
- Forum: Help and Tutorials
- Topic: SURFACE SPLIT
- Replies: 7
- Views: 5715
Re: SURFACE SPLIT
It's been a long time, but anybody knows if this script still works with the recent lw release? I'm on 2015.2 and it does nothing now...
- Thu Mar 19, 2015 6:08 pm
- Forum: Gallery - finished works
- Topic: Leather sofa for material evaluation
- Replies: 31
- Views: 13987
Re: Leather sofa for material evaluation
I tried tighter settings but I still have some contact shadows problems with the glass objects: they cast a very light shadow, barely visible.NiGMa wrote:Try min dist 0.1%. Its longer render time but amazing quality.
edit: typo
- Thu Mar 19, 2015 1:03 am
- Forum: Gallery - finished works
- Topic: Leather sofa for material evaluation
- Replies: 31
- Views: 13987
Re: Leather sofa for material evaluation
Yes! Here we go:
edit: not so important, but why it says always Kray 2.2 in the window settings?
edit: not so important, but why it says always Kray 2.2 in the window settings?
- Wed Mar 18, 2015 11:55 pm
- Forum: Gallery - finished works
- Topic: Leather sofa for material evaluation
- Replies: 31
- Views: 13987
Re: Leather sofa for material evaluation
Yes, I have a similar scheme because when I used Maxwell and the principle for rgb values was the same, but sometimes I just copy paste materials and I leave behind some check on texture value.
here's the last one
here's the last one
- Wed Mar 18, 2015 10:30 pm
- Forum: Gallery - finished works
- Topic: Leather sofa for material evaluation
- Replies: 31
- Views: 13987
Re: Leather sofa for material evaluation
The glass needs multiply reflection. Book seems for me too high diffuse (problem with Albedo). Both I can not show because still I test it in my Nodes. Yes the book is totally too bright, I checked the texture is 255 needs less brightness. About the glass: multiply with another reflection? ...still...
- Wed Mar 18, 2015 10:10 pm
- Forum: Gallery - finished works
- Topic: Restaurant concept
- Replies: 7
- Views: 4502
Re: Restaurant concept
@janusz I did some experiment with ani-reflections but sometimes I found incrementally slow, probably I connect the node in the wrong way... @vgabex Is the glass on the chandelier real approximation or a fake one? It looks good but also super sloow. I bet you can render the scene without the candeli...