Search found 3208 matches

by Janusz Biela
Fri Mar 29, 2019 1:39 pm
Forum: Kray3 gallery
Topic: Mixing two types of displacements surfaces.
Replies: 14
Views: 9206

Re: Mixing two types of displacements surfaces.

Its unreal in my opinion. Anyway I do not use specular since ....8 years. Using specular you never know what is correct level of specularity and glossiness. That`s why correct and physical way is to use Trace Direct Light. Using this you get correct reflection level, correct color, correct "glo...
by Janusz Biela
Fri Mar 29, 2019 10:29 am
Forum: Kray3 gallery
Topic: Mixing two types of displacements surfaces.
Replies: 14
Views: 9206

Re: Mixing two types of displacements surfaces.

Why do you use specularity?...it is unreal behavior of reflection effect (fake from past tense time when computer were very slow)
by Janusz Biela
Wed Mar 27, 2019 12:13 pm
Forum: Kray3 gallery
Topic: Mixing two types of displacements surfaces.
Replies: 14
Views: 9206

Re: Mixing two types of displacements surfaces.

Very nice stuff!
by Janusz Biela
Tue Mar 26, 2019 7:40 pm
Forum: Kray3 gallery
Topic: Kray 3 displacement test. BIG WOOW !!!!
Replies: 2
Views: 3144

Re: Kray 3 displacement test. BIG WOOW !!!!

Good stuff!
....G. wrote this shader under 3 weeks but we must now start fix bugs and optimize it.
by Janusz Biela
Mon Mar 25, 2019 12:20 pm
Forum: Kray3 gallery
Topic: Fun with radiation.
Replies: 4
Views: 3991

Re: Fun with radiation.

Mr. Janusz, a question concerning your answer - is the development of KRAY in the context of support for the new functions of LW2019 equivalent to support for LW2018? Yes. Like you know Newtek released new SDK for LW2018 (2019 is the same) so it is a bit work to reconnect commands between K3 and ne...
by Janusz Biela
Mon Mar 25, 2019 10:47 am
Forum: Kray3 gallery
Topic: Fun with radiation.
Replies: 4
Views: 3991

Re: Fun with radiation.

Indeed, very good GI near chair close to reality. That kind of GI available is only with real bounce lights engine. Just remind to keep at least 40 bounce lights for interiors. Missing only white balance - will be soon. G. focus now with new LW 2019 support. After that we back to Displacement v02 an...
by Janusz Biela
Thu Mar 21, 2019 2:02 pm
Forum: Kray3 gallery
Topic: Experiments with tonmaping.
Replies: 2
Views: 3250

Re: Experiments with tonmaping.

O yes :D
by Janusz Biela
Sun Mar 17, 2019 11:21 am
Forum: Kray3 gallery
Topic: Several renderings from kray 3.
Replies: 7
Views: 5694

Re: Several renderings from kray 3.

Gravity for Artattak is always problem :lol: :mrgreen:
by Janusz Biela
Tue Mar 12, 2019 11:12 pm
Forum: Kray3 gallery
Topic: Several renderings from kray 3.
Replies: 7
Views: 5694

Re: Several renderings from kray 3.

Thanks for updates :)
by Janusz Biela
Wed Mar 06, 2019 2:05 pm
Forum: Kray3 gallery
Topic: Subsequent K3 tests. Fabrics, ILS HI poly objects
Replies: 4
Views: 4340

Re: Subsequent K3 tests. Fabrics, ILS HI poly objects

Will be soon update with real displacement and maybe new tone maps curves.
by Janusz Biela
Wed Mar 06, 2019 9:43 am
Forum: Kray3 gallery
Topic: Subsequent K3 tests. Fabrics, ILS HI poly objects
Replies: 4
Views: 4340

Re: Subsequent K3 tests. Fabrics, ILS HI poly objects

Good stuff like always!
Yes just a few missing features and we get them.
by Janusz Biela
Sat Mar 02, 2019 11:50 am
Forum: Kray3 gallery
Topic: scn from carlos
Replies: 5
Views: 4713

Re: scn from carlos

Good scene. This noise we will reduce soon. G. is busy with displacement (is ready) and new tone mappers right now. I am not sure, but that noise is correct effect (!).... simple missing samples for this region and only VCM can help - we need photons also from other side (light sources) and average ...
by Janusz Biela
Sat Feb 23, 2019 8:11 pm
Forum: General
Topic: Installing to LW 2018?
Replies: 5
Views: 7430

Re: Installing to LW 2018?

injacphi wrote:we are in 2019 and the demo of K3 is still unavailable for Lw2018 or LW2019....
Demo is not available at all yet.
by Janusz Biela
Sat Feb 23, 2019 12:16 pm
Forum: Kray3 gallery
Topic: PRO 100 render
Replies: 5
Views: 4802

Re: PRO 100 render

promity wrote:Yes, but they can exist with such restrictions, but we need much more. At least a good SSS shader, edge shader, volumetrics, hair, open vdb.
Of course. Now is enough that we have Nodes for pre-processing and instances. They do not have even Fresnel or Incidental angle option.
by Janusz Biela
Fri Feb 22, 2019 9:14 pm
Forum: Kray3 gallery
Topic: PRO 100 render
Replies: 5
Views: 4802

Re: PRO 100 render

promity wrote:Superb!
...and they have nothing: no nodes, no instances, no surfaces (only basic reflection/LEM/transparency)