Search found 3208 matches
- Fri Mar 29, 2019 1:39 pm
- Forum: Kray3 gallery
- Topic: Mixing two types of displacements surfaces.
- Replies: 14
- Views: 9243
Re: Mixing two types of displacements surfaces.
Its unreal in my opinion. Anyway I do not use specular since ....8 years. Using specular you never know what is correct level of specularity and glossiness. That`s why correct and physical way is to use Trace Direct Light. Using this you get correct reflection level, correct color, correct "glo...
- Fri Mar 29, 2019 10:29 am
- Forum: Kray3 gallery
- Topic: Mixing two types of displacements surfaces.
- Replies: 14
- Views: 9243
Re: Mixing two types of displacements surfaces.
Why do you use specularity?...it is unreal behavior of reflection effect (fake from past tense time when computer were very slow)
- Wed Mar 27, 2019 12:13 pm
- Forum: Kray3 gallery
- Topic: Mixing two types of displacements surfaces.
- Replies: 14
- Views: 9243
Re: Mixing two types of displacements surfaces.
Very nice stuff!
- Tue Mar 26, 2019 7:40 pm
- Forum: Kray3 gallery
- Topic: Kray 3 displacement test. BIG WOOW !!!!
- Replies: 2
- Views: 3162
Re: Kray 3 displacement test. BIG WOOW !!!!
Good stuff!
....G. wrote this shader under 3 weeks but we must now start fix bugs and optimize it.
....G. wrote this shader under 3 weeks but we must now start fix bugs and optimize it.
- Mon Mar 25, 2019 12:20 pm
- Forum: Kray3 gallery
- Topic: Fun with radiation.
- Replies: 4
- Views: 4023
Re: Fun with radiation.
Mr. Janusz, a question concerning your answer - is the development of KRAY in the context of support for the new functions of LW2019 equivalent to support for LW2018? Yes. Like you know Newtek released new SDK for LW2018 (2019 is the same) so it is a bit work to reconnect commands between K3 and ne...
- Mon Mar 25, 2019 10:47 am
- Forum: Kray3 gallery
- Topic: Fun with radiation.
- Replies: 4
- Views: 4023
Re: Fun with radiation.
Indeed, very good GI near chair close to reality. That kind of GI available is only with real bounce lights engine. Just remind to keep at least 40 bounce lights for interiors. Missing only white balance - will be soon. G. focus now with new LW 2019 support. After that we back to Displacement v02 an...
- Thu Mar 21, 2019 2:02 pm
- Forum: Kray3 gallery
- Topic: Experiments with tonmaping.
- Replies: 2
- Views: 3274
- Sun Mar 17, 2019 11:21 am
- Forum: Kray3 gallery
- Topic: Several renderings from kray 3.
- Replies: 7
- Views: 5719
Re: Several renderings from kray 3.
Gravity for Artattak is always problem
- Tue Mar 12, 2019 11:12 pm
- Forum: Kray3 gallery
- Topic: Several renderings from kray 3.
- Replies: 7
- Views: 5719
Re: Several renderings from kray 3.
Thanks for updates
- Wed Mar 06, 2019 2:05 pm
- Forum: Kray3 gallery
- Topic: Subsequent K3 tests. Fabrics, ILS HI poly objects
- Replies: 4
- Views: 4367
Re: Subsequent K3 tests. Fabrics, ILS HI poly objects
Will be soon update with real displacement and maybe new tone maps curves.
- Wed Mar 06, 2019 9:43 am
- Forum: Kray3 gallery
- Topic: Subsequent K3 tests. Fabrics, ILS HI poly objects
- Replies: 4
- Views: 4367
Re: Subsequent K3 tests. Fabrics, ILS HI poly objects
Good stuff like always!
Yes just a few missing features and we get them.
Yes just a few missing features and we get them.
- Sat Mar 02, 2019 11:50 am
- Forum: Kray3 gallery
- Topic: scn from carlos
- Replies: 5
- Views: 4736
Re: scn from carlos
Good scene. This noise we will reduce soon. G. is busy with displacement (is ready) and new tone mappers right now. I am not sure, but that noise is correct effect (!).... simple missing samples for this region and only VCM can help - we need photons also from other side (light sources) and average ...
- Sat Feb 23, 2019 8:11 pm
- Forum: General
- Topic: Installing to LW 2018?
- Replies: 5
- Views: 7466
Re: Installing to LW 2018?
Demo is not available at all yet.injacphi wrote:we are in 2019 and the demo of K3 is still unavailable for Lw2018 or LW2019....
- Sat Feb 23, 2019 12:16 pm
- Forum: Kray3 gallery
- Topic: PRO 100 render
- Replies: 5
- Views: 4830
Re: PRO 100 render
Of course. Now is enough that we have Nodes for pre-processing and instances. They do not have even Fresnel or Incidental angle option.promity wrote:Yes, but they can exist with such restrictions, but we need much more. At least a good SSS shader, edge shader, volumetrics, hair, open vdb.
- Fri Feb 22, 2019 9:14 pm
- Forum: Kray3 gallery
- Topic: PRO 100 render
- Replies: 5
- Views: 4830
Re: PRO 100 render
...and they have nothing: no nodes, no instances, no surfaces (only basic reflection/LEM/transparency)promity wrote:Superb!