Search found 3208 matches

by Janusz Biela
Wed May 22, 2019 12:40 pm
Forum: Kray3 gallery
Topic: Room Animation
Replies: 7
Views: 5543

Re: Room Animation

This is on the features chart: K3 shader system, Post Process, VPR, etc. Lightwave support is just "by the way" event.
by Janusz Biela
Wed May 22, 2019 10:20 am
Forum: Kray3 gallery
Topic: Room Animation
Replies: 7
Views: 5543

Re: Room Animation

SDK of new Lightwave will not change for many years. For sure. LW2018 has major changes after many years "doing nothing" by Newtek. New SDK for new Lightwave was necessary to change to upgrade old features in Core (like new shader system, new lights, etc) Do not be worry about LW2019+ and ...
by Janusz Biela
Tue May 21, 2019 12:37 pm
Forum: Kray3 gallery
Topic: Room Animation
Replies: 7
Views: 5543

Re: Room Animation

This engine Denoiser has no support for animation (backward frame sample information) but G. wants to add other denoiser engines.
by Janusz Biela
Mon May 20, 2019 8:19 pm
Forum: Kray3 gallery
Topic: Room Animation
Replies: 7
Views: 5543

Room Animation

Test with new denoiser.
Only 10 Rays in QMC!
200 frames, 1280 pix, 1 frame/60 sec.



Raw:
Room_00000.png
Room_00102.png
Room_00200.png
by Janusz Biela
Thu Apr 25, 2019 5:19 pm
Forum: Kray3 gallery
Topic: Interior
Replies: 8
Views: 6218

Re: Interior

Generally is missing one part left: Skyportals.
G. promised add them soon to Lightmap.
Then...Noise will disappear. Now simply is impossible and to reduce noise, we have to raise up amount of rays instead which means longer render...
by Janusz Biela
Wed Apr 24, 2019 10:10 am
Forum: Kray3 gallery
Topic: Interior
Replies: 8
Views: 6218

Re: Interior

This is just very poor settings for displacement. Only one step and low resolution sampling....test.
by Janusz Biela
Tue Apr 23, 2019 3:58 pm
Forum: Kray3 gallery
Topic: Interior
Replies: 8
Views: 6218

Re: Interior

Actually this scene is tough....also for V-ray. Please notice mirrors (dark). If I remember correctly V-ray took it twice longer.
Actually I put something wrong in settings.
K3_00000g.png
K3_00000l.png
K3_00000f.png
by Janusz Biela
Sun Apr 21, 2019 4:53 pm
Forum: Kray3 gallery
Topic: Interior
Replies: 8
Views: 6218

Interior

Old scene with new Kray. First time possible to use displacement (brick wall) in normal scene (I think G. fixed hot photons).
Tone mapping: only Tanh.
Light: Physky without Sun + LEM in windows.
K3_00000.png
by Janusz Biela
Tue Apr 16, 2019 12:01 pm
Forum: Kray3 gallery
Topic: Recent Interior
Replies: 14
Views: 8923

Re: Recent Interior

To make same quality time will be around 300-600%. But this is pure 40 PT bounce lights!
by Janusz Biela
Tue Apr 16, 2019 11:00 am
Forum: Kray3 gallery
Topic: Recent Interior
Replies: 14
Views: 8923

Re: Recent Interior

AVLKray wrote:First frame but now PT, indeed you cannot see the difference! :D

INT_A_v19_FIN_PT00000.jpg
...except horrible time render. But is not that bad...if you used 40 bounce lights that`s the World Record.
by Janusz Biela
Mon Apr 15, 2019 2:58 pm
Forum: Kray3 gallery
Topic: Recent Interior
Replies: 14
Views: 8923

Re: Recent Interior

AVLKray wrote:It's Photon mapping
Yes it is PM but it looks like Path Tracing :wink:
by Janusz Biela
Mon Apr 15, 2019 12:42 pm
Forum: Kray3 gallery
Topic: Recent Interior
Replies: 14
Views: 8923

Re: Recent Interior

Override images shows that K3 is KING with quality - almost impossible recognize is Photon Mapping or Path Tracing. G. soon will add LightPortals for Lightmap system so this noise which is produced by background light sources will disappear or will be less visible. Design is grayish so we can do not...
by Janusz Biela
Mon Apr 08, 2019 2:40 pm
Forum: Kray3 gallery
Topic: Exterior Time Interpolation Animation
Replies: 2
Views: 3277

Re: Exterior Time Interpolation Animation

It looks great. Zero errors perfectly match the shadow and color. No way to get errors in TI. Blending is 10 frames spread (also Photon Mapping before sampling QMC is blended) Time Interpolation is ONLY one way to render fast high quality frames without any errors with moving objects or lights, exc...
by Janusz Biela
Thu Apr 04, 2019 3:21 pm
Forum: Kray3 gallery
Topic: Mixing two types of displacements surfaces.
Replies: 14
Views: 8968

Re: Mixing two types of displacements surfaces.

AVLKray wrote:Correct is IES light, should be more blurred and intensity adjustable.
I have the same with SUN for Exteriors (for EXT I turn it off)
I sent to G. information mail what we can do with this: optimizations, reduction or other cases (not yet bug tracker)
by Janusz Biela
Thu Apr 04, 2019 11:27 am
Forum: Kray3 gallery
Topic: Mixing two types of displacements surfaces.
Replies: 14
Views: 8968

Re: Mixing two types of displacements surfaces.

This is direct IES reflection.
I have to ask G. what we do with this.
Is correct effect but it should be in my opinion a bit weaker or more blurred.