Search found 9 matches

by aombk
Wed Mar 28, 2007 12:09 pm
Forum: Help and Tutorials
Topic: post antialiasing with lightwave (PLD)
Replies: 3
Views: 4069

35 pass pld with pixel blending
by aombk
Wed Mar 28, 2007 12:08 pm
Forum: Help and Tutorials
Topic: post antialiasing with lightwave (PLD)
Replies: 3
Views: 4069

post antialiasing with lightwave (PLD)

excerpt from Lightwave manual: "PLD takes information about how the edges in the scene fall onto the lattice of output pixels. The pixel lattice is then deformed and realigned to best represent the underlying geometry. This generally helps with edges in images and textures. One limit to this me...
by aombk
Wed Feb 14, 2007 5:45 pm
Forum: General
Topic: Kray v Rest of the World
Replies: 60
Views: 47918

the difference of rendertimes is probably because each scene has different light and surface settings and the more simple the scene becomes by surface and lighting tweaking the lower quality settings kray requires in order to produce a nice and smooth image. the rendertimes may differ but each rende...
by aombk
Tue Feb 13, 2007 4:52 pm
Forum: General
Topic: Kray v Rest of the World
Replies: 60
Views: 47918

I downloaded the scene and watched it load in layout consuming my computers memory with great hunger and as that started terrifying me my imagination slowly begun wandering about what that test scene could actually be and weather i and my machine would stand up to this challenge and be worthy fine t...
by aombk
Thu Feb 08, 2007 7:12 pm
Forum: Help and Tutorials
Topic: Jet of water?
Replies: 2
Views: 3017

you could buy realflow that costs only about 3000euros and exports sequences of meshes or you could learn to use the blender which is free and open source and has a great fluid physics engine and of course i am just kidding. you can just build a mesh for the sprayed water maybe one for each jet/spur...
by aombk
Mon Feb 05, 2007 5:38 pm
Forum: Help and Tutorials
Topic: AA Defeat?
Replies: 4
Views: 3468

woooooofa, these pixel filters determine how the rendering data is combined in order to produce the final rendered image so you can not turn them off. you have to use one of them.the lightwave render engine classic reconstruction pixel filter is similar to Box. if you dont want to apply a pixel filt...
by aombk
Mon Feb 05, 2007 5:34 pm
Forum: Gallery - finished works
Topic: OB2 test wip
Replies: 3
Views: 4040

Thank you guys. jure, i read your post about geometry cleaning and i unified two polygons since everything else was ok but those bright dots are still there. i could post the scene to the bug section but bright dots dont occur without textured surfaces. as for the tone mapping, i rendered to hdr and...
by aombk
Sat Feb 03, 2007 7:52 pm
Forum: Gallery - finished works
Topic: OB2 test wip
Replies: 3
Views: 4040

OB2 test wip

We bought kray this week and this is a test with OB2.
rendertimes are around seven minutes on a Pentium M 1.4 laptop (which i find quite impressive :wink: )

btw,what causes those bright dots at some edges of the floor?is there a workaround?
by aombk
Fri Feb 02, 2007 1:57 pm
Forum: Kray manual
Topic: a suggestion about the manual
Replies: 4
Views: 11983

a suggestion about the manual

i just have a suggestion that i wanted to share with you. it seems to me, by looking at the forums and the chapters of the incomplete 1.7 manual, that instead of trying to write down a manual, you people try to put together a complete set of tutorials with examples, screenshots and renders which is ...