COPYRIGHT 2005 BRYAN HOWARD   www.bryan-howard.com

TERMS AND USE. You are freely allowed to convert this model
into any other format eg. OBJ, 3DS, LWV, XSI
and distribute it as long as this README stays with the model

FOR PERSONAL USE ONLY.   You agree not to sell, resell
 or offer for any commercial purposes unless permission has 
been given to you. 

PLEASE RESPECT THE CREATORS WORK.  Please dont post, publish, or 
render any part of this model and clam it as your own. You will be caught!


--------------------------OBJ format----------------------------------------- 

I have converted all the NURBS to Polygons.  The wires should be fine.  
All other things, like the bottom of the chair and legs, are converted 
to their base mesh, so you will need to subdivide those 1-2 times.  When 
importing into Max, it seems to treat all objects as elements and also the 
normals get screwed up (maybe Im not importing it right, but everything works 
right if I import the OBJ file into Maya).  If there is anything I missed please 
contact me via email or CGtalk.


THANK YOU
