- bake/fisheye camera fix
- LW versions cleanup (LW2015 and LW11.6 versions joined, use LW11.6 for LW 2015)
- LW 2015 compatilbility fix
- node reflection photon map bug fixed
- LW beta 2818 compatilbility fix
- instancing slow down bug fixed
- rerender slow down bug fixed
- another LW 11.6 compatibility issue fixed (object import)
- LW 11.6 compatibility issue fixed
-
fixed LW9 shadow density bug
- fixed spherical and IES lights
crash
- fixed foreign characters in filename crash
-
LW11 support added (including instancing)
- bug fixes:
- lumi
poly blocks photons
- LWSN crashes in LW10
- severe
shading/irradiance bug
- Objects not animating properly on
ScremerNET
- Render crash with complex nodes
- alpha
surfacedensity bug
- render animation loops
- Carpaint
material crashes
- Occlusion node Crash in LW11
- Dome Light
crashes
- instancing crashes/unexpected results
- Spotlights
with projection map + animation modes = cras ...
- Z buffe r with
"Unseen by Camera" object
- grainy materials reflection
blur
- Blurry materials render white
- Alpha bug
- Mipmap
is not working
- negative scale instance not working on -X
-
QLWF does not apply to material nodes
- translucency works only on
one side
-
shadow density support added
- bug fixes
-
particle based instancing
- surface/object alpha modes support
-
bug fixes
-
stereo camera added
- power multiplier for physical sun added
-
bake only mode added to skip final raytracing step when prerendering
for farm
- png16 import/export, tif16 export added
- bump
problems (splotches) fixed
- lwo2unseenbyrays_affectsgi 0; problem
fixed
- time interpolation fix
- fast Blur not working with
nodes fixed
- OSX LW 9.6.1 slow rendering fix
- file name
renaming issue fixed
- more SDK changes and fixes
-
demo version release
- new PhySky parameters for sun intensity and
sun shadow softness added
- new override mode added - wireframe
-
translucency improvements
- Win7 64bit crash on some scenes
fixed
- surface override option fixed
- photon map bug fixed
-
motion blur or interpolated locks LW fixed
- the Delta material
node does not cast shadows fixed
- surface override option fixed
-
kray PhysSky Sun caustics fixed
- bump surface node input is not
working if material node is already connected fixed
- some node
shader are not affected by Kray's physical sun direct fixed
-
active lights does not respect double sideness of surface (LW and
SDK) - fixed
- kray apparently does not compute render times over
24 h 59 min fixed
- phometric IES bug fixed
- spot info node -
polygon side bug (translucency issue) fixed
- normal map conflicts
with translucency fixed
- no shadows from volumetrics fixed
-
spot info node - polygon side bug fixed
- specularity renders
wrong fixed
- PNGA output fixed
- fixed saving of HDR images
- added Plugins tab to Kray interface
- copy protection
added
- wireframe render mode added
- MacOS compiler upgraded
(GCC+LLVM), better performance under MacOS
- MacOS 64bit version
-
some minor fixes
-
new GUI design by Matt Gorner
- new master plugin: Kray
Tonemap Blending
- new master plugin: Kray
PhySky
- MacOS performance issues fixed (multi core, multi CPU
systems)
- TIFF support added
- many bug fixes
- bug fixes
- raycache enabled -
octree improvement that saves memory and preprocesses scene faster
-
buffers output extended (luminosity, object ID, surface ID, normal
map added + more control over z buffer)
- optimizations
- bug
fixes
- vertex normal
mapping support added
- time interpolation improvements
-
memory leak fixed
- many other bug fixes
- LWSN rendering
support (actually it was in RC1, but before LW9.6 release we couldn't
talk about it)
Highlights:
-
Easy instancing
- added support for nodes and new LightWave
lights
- Easy linear workflow
Improvements include:
-
improved instancing: we have developed a new plugin that allows easy
placement of instances on point cloud, mesh or custom objects
-
Linear Workflow plugin: finaly you can get easy linear workflow with
this simple plugin
- major improvement to the memory usage: now
you should be able to render huge scenes easily!
- Photon power
multiplier for lights and surfaces
- "RenderWorm" and
"Frost" pixel order
- GUI for override surfaces and
buffers added
- some major MAC bugs fixed
- new render presets
added and old presets modified
- chromatic abberration filter
added
- tone mapping changes, now tone mapper is applied before
AA. This should improve AA quality (limitdr also changed, see Kray
wiki)
- lightmap/photonmap rendering preview added (photonmap
preview works only with classic cam)
- alpha channel on
transparency fixed
- tone mapping enabled when output is HDR. It
does not affect final image, but affects color space where edge
detection and AA is done
- new output file name variables added
-
Raytrace flags and Ambient reminders added
- support for LightWave
nodes
- support for LightWave dissolve added
- new LightWave
lights SDK support added (IES, etc.)
- last, but not least. One
extra really cool feature that we cannot talk about yet unfortunately
-
new connection between .ls and Kray.p, allows users to write custom
Lscripts with Kray options (see details)
-
FS#217 - Loading shared GI file crashes LW with VirtualRender fixed
-
FS#170 - Lumi polys with Refl/Diff > 0% Emmit white light fixed
-
FS#185 - kray does not save FG samples made in second and higher
prerender passes fixed
- FS#216 - Make default savegimode 1; (Dump
shared GI after every frame) fixed
- little surfacing clean up
(little speed up of diffuse,translucency computation)
-
nodes/volumetrics Kray<->LW link code clean up
- FS#35 -
White dots in Corners fixed
- FS#221 - Time Interpolation mode +
Extinction = splotchy frames fixed
- FS#164 - Black pixels on
reflective surfaces fixed
- FS#210 - When "Transparency"
> 0, "Translucency" goes away fixed
- FS#164 - Black
pixels on reflective surfaces fixed
- rare, strange color dots bug
fixed
- rare, unexpected exception bug fixed
- lightportals -
photon guide lines, controlled by surface shaders (reinstalling the
plugin requires)
- KrayPhotonNumberMultiplier. Its item motion
handler for controlling number of photons send by light sources or
objects with lumi polygons.(reinstalling the plugin requires)
-
long list of bugs fixed
- Windows 64 bit
version
- KrayIndirectRays panel. Shader for controling indirect
rays.(needs reinstalling the plugin)
- few bugs fixed
- prerendering bug
fixed
- volumetrics fixed (didn't work due to changes in LW SDK)
-
Virtual
Renderer support
- KraySurfaceOptions panel. Shader that allow
to control rendering quality for specific surface.
- bug fixes
- improved photon
hit ratio
- "Unseen by Radiosity" supported
- polygon
size supported
- another bunch of bugs fixed
- Mac Universal
Binary release
- random half black screen bug fixed
- trace
direct lights for blurred reflections
- z buffer added to buffers
(needbuffers -1 command, not yet connected to GUI)
- improved
compatibility with LW (several small fixes)
- improved photon
tracing (better hit ratio)
- long list of bugs fixed
- rewriten scene
import module
- faster scene loading
- better memory
management
- improved compatibility with LW (texturing)
-
improved final gathering blur (speed)
- nodes support (early
version, needs testing especially material nodes)
- separate
channels output (reflection,refraction,texture,irradiance,other) to
enable use "needbuffers -1;" (early version) - many bugs
fixed
- Advanced Camera
Tools (for now LW 9.0 only)
- LW volumetrics support (early
version, LW 9.0 only). To enable it type "lwvolumetrics;"
in Tailer cmds (Caution! using this option in this version may crash
LW)
- improved stability (Mac issues)
- many other bugs fixed
- multithreading,
takes advantage of multi core, multi CPU, hyper threading systems (up
to 128 threads)
- agressive global illumination optimizations, a
lot faster AA + FG
- new GUI with predefined presets
-
instances (copies of the same object holded once in memory)
-
motion blur
- improved octrees, better memory management and
improved performance
- improved photon mapping (faster photons
tracing, especially caustics)
- improved anti aliasing (new AA
filters, rotated grid AA)
- new tone mapping modes
(linear,exponential)
- clip maps
- progressive preview
display
- many bugs fixed
- tons of small improvements
- stability fixes
-
lightmap walkthrough bug fixed
- improved stability
on Mac
- improved walk through animation with lightmaps
-
photon multiplier added
- reflection/refraction blurring
improvment
- gi load/save bug fixed (autophotons)
- uvmaps bug
(when uvmap didn't cover all surface polygons)
- subpatch render
level works (not display as before)
- texture alpha blending mode
bug fixed
- improved memory
management
- improved undersampling
- improved stability
(unexpected exceptions)
- linear,inverse distance light falloffs
added
- front mapping added
- cylindrical mapping wraping bug
fixed
- GI settings load bug
- dynamic range cutoff bug (save
image as .hdr)
- gi load/save bug (missing photons after load)
-
smoothing bug
- optimized loader (faster scene setup)
- bump
translucency bug
- another procedurals fix
- photonmap recieved
mode fixed
- lightmap "steal" bug
- a bug that shows render info bar even if render info was off has been removed (full version only)
- mipmap strength
support added
- mipmap quality support added (LW 8.x only. High
enables anisotropic filtering in Kray. Low is a faster,LW
compatible setting.)
- texture tile support added
Bugs fixed:
-
ray differentials bug (wrong texture filtering)
- another problem
with procedurals (sometimes not working) fixed
- procedural bumps
works now
- edge detection problem
- non-modal options
panel
Bugs fixed:
- procedual problems
- crash on sequence
rendering end
- x,y,z distance gradients
- gradients mismatch
-
transparency bug (black spots on lightmaps)
- dof focus
-
loader bug (some objects caused load errors)
Few feature:
-
debug mode ("debug 1+2;" in "Header commands")
Bugs
fixed:
- memory leak (texture memory not freed)
- gi load/save
(not working)
- Script master differs from architecture (see
Readme/Knows problems)
- precache 0% (if the scene was loaded with
Kray 1.5 settings)
- limited region + full screen AA (not
working)
- caustics importance sampling (disapearing caustics in
reflections or AA)
- dof bug (black pixels with dof)
- missing
texture layers
- texture blending (wrong behavior)
- missing UV
maps (Mac only)
- MacOS support
-
lightmaps (alternative to photonmaps aproximate GI solution)
-
rewritten final gathering and irradiance caching
- rewritten
antialiasing
- many changes to the interface (to map new
features)
- procedural textures
- backdrop plugins
- texture
loading is now done through LW (all LW formats supported + image
processing)
- lots of bugfixes, improvments and optimizations
- Texture baker bug fixed
- Kray_frame.ls,
Kray_render.ls, Kray_options.ls, Kray.exe removed
- Kray.p added,
it contains render core and KrayFrame, KrayRender, KrayOptions
generic plugins
- Subpatches and motion plugins support added
-
Gradients support added
- space-in-path bug
fixed in run utility and in Kray.ls
- prerendering
optimized (no direct lights, caustics and textute computing in
prerendering step)
- problem with paths
to Kray.ls solved ( but Kray.ls MUST be Lscripts/Kray.ls, not in any
other dir )
- InstallLW7.5 removed
- spotlight black dots bug
fixed
- stochastic mode bug fixed (didn't work with photon
mapping)
- bug with texture
baking fixed
- added support for Limited Region
-
InstallLW7.5.exe copies only Kray.ls file
- new
utils dir that contains run command, it allows to not
block LW while Kray is rendering (LW ignores @asyncspawn sometimes)
-
new scripts added Kray_frame.ls, Kray_anim.ls. They
allow to start rendering directly from Layout, there is no need to
open Kray rendering options
- Kray_render.ls renamed
to Kray_options.ls
- readme file
converted to html
- important installation notes describing known
problems added to readme
- Install.exe renamed to Install(LW7.5
only).exe, now it works only with LW7.5 (with LW8 does nothing, read
known problems for more info)
- bug in installer
fixed (crash if LWEXT file was not found)
- added support for
"Unseen by Rays", "Unseen by Cam" object flags
-
added support for global rendering option flags "Ray Trace
Shadows", "Ray Trace Reflection",
"Ray Trace
Refraction" (disables transparency too) - added support for
Shadow Type (Light properities/Shadows/Shadow Type), now it can be
off - "Prerender percentage" in Kray GUI becomes grayed if
"Cache irradiance" is off (there is no need to use
prerendering without irradiance caching)
- demo version released
with fixed resolution, watermarks and animation disabled
-
readme.txt file added
- space in path bugs fixed (in LW interface and install.exe)
- First release