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				Node based material with strange spots
				Posted: Fri Feb 17, 2017 10:21 am
				by ZodiaQ
				Sometimes I get strange bright spots on a node based material?? 
Haven't seen this before, any ideas?
 
			
					
				Re: Node based material with strange spots
				Posted: Wed Mar 01, 2017 3:33 pm
				by ZodiaQ
				If I render again the spot are either not there or at another location .... ?
			 
			
					
				Re: Node based material with strange spots
				Posted: Wed Mar 01, 2017 3:49 pm
				by promity
				May be you need bake textures and render it as image maps, not procedurals?
			 
			
					
				Re: Node based material with strange spots
				Posted: Wed Mar 01, 2017 4:05 pm
				by Janusz Biela
				I believe this is Edge Node. 
All Nodes which you use are Pre-process with 100% K2/K3 support but I am not sure with Node Edge.
btw
Instead using of Color Tool  Node better is to use Simple Colour Corrector: it`s gives more options for texture tweaking include invert option and what I like the most, gamma control.
In my opinion This is the best pre-process Node. I use it everywhere:
 
			
					
				Re: Node based material with strange spots
				Posted: Wed Mar 01, 2017 6:00 pm
				by ZodiaQ
				Thx Janusz!
			 
			
					
				Re: Node based material with strange spots
				Posted: Sun Mar 05, 2017 5:15 am
				by djwaterman
				Janusz Biela wrote:
Instead using of Color Tool  Node better is to use Simple Colour Corrector: it`s gives more options for texture tweaking include invert option and what I like the most, gamma control.
In my opinion This is the best pre-process Node. I use it everywhere:
Screenshot 2017-03-01 16.11.15.png
Any chance of seeing what's going on in that compound node?
 
			
					
				Re: Node based material with strange spots
				Posted: Sun Mar 05, 2017 7:44 am
				by promity