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Interior Studio

Posted: Thu Jan 28, 2016 12:40 pm
by Janusz Biela
One of the pipe line light/surface system developed by me for company http://www.foto-meble.pl/

References:
int.jpg
E.jpg
D.jpg
mylon-auszug-tisch-team7.jpg
Renders:
team7_main.jpg
team7_A.png
team7_B.png
team7_C.png
Panorama:
link


Of course, target was only rendering system which is easy adapt for projects not to make everything the same.

Re: Interior Studio

Posted: Thu Jan 28, 2016 1:34 pm
by thomas
Excellent work as always Janusz!

Re: Interior Studio

Posted: Thu Jan 28, 2016 8:44 pm
by S0nny
Janusz, gorgeous work, as always.

Interesting the panorama thing, how do you do that? What software is needed?
Tnx!

Re: Interior Studio

Posted: Thu Jan 28, 2016 9:21 pm
by Janusz Biela
S0nny wrote:Janusz, gorgeous work, as always.

Interesting the panorama thing, how do you do that? What software is needed?
Tnx!
I used Pano2vr - very good software. Soon Pano2vr will have version 5.0 with new features from html5. That`s will make life better without Flash! I love html5 because is supported now everywhere, you do not need ANY plugin for browser. Also html5 works very fast.
Support chart:
http://html5readiness.com/

Second great feature is SVG format fully scalable and animated feature of html5 done by text code.

Re: Interior Studio

Posted: Thu Jan 28, 2016 9:48 pm
by S0nny
Wow, awesome, I need to try this.
Any tips for the rendering format?

Re: Interior Studio

Posted: Thu Jan 28, 2016 10:42 pm
by Janusz Biela
S0nny wrote:Wow, awesome, I need to try this.
Any tips for the rendering format?
Minimum 8000/4000 pix (this is really minimum) but lately I render 10.000/5000 pix (example above) with Anti-aliasing FSAA G2 only. Apparently is enough and fast.
I7 CPU 10h with heavy Nodes and slow reflection shader Node.

Do not try render under 8000 pix is really waste of time :wink:

Re: Interior Studio

Posted: Fri Jan 29, 2016 12:00 am
by S0nny
Thanks Janusz, just last question, what kind of camera is the better?

Re: Interior Studio

Posted: Fri Jan 29, 2016 2:04 am
by Janusz Biela
S0nny wrote:Thanks Janusz, just last question, what kind of camera is the better?
Default camera from LW + Spherical in Kray. Camera in LW should be with Pitch and Bang equal zero. It is doesn't matter where you watch with camera with horizontal angle. Resolution always with ratio 2:1 for example 5000/2500. Here low res example after render:
team7_pano.jpg

Re: Interior Studio

Posted: Fri Jan 29, 2016 5:02 pm
by S0nny
Perfect, I'll try!
Many thanks

Re: Interior Studio

Posted: Sun Jan 31, 2016 8:08 pm
by Keraressi Abdelkarim
i think its the same result as referance just one warm and other in littel blue mood.

i doubt it the same scn . and same camera posoition ex... same surfaces ex.... .

Re: Interior Studio

Posted: Sun Jan 31, 2016 8:46 pm
by Janusz Biela
The whole effect after printing is not recognizable by amateurs.

Re: Interior Studio

Posted: Tue Feb 02, 2016 3:13 pm
by thomas
Very cool pano software. I did one myself yesterday:

www.quackingatthemoon.com/panoVR/

Works well, but Kray is render weird splotches of bright colored light in the wrong places - and different in every frame!

Re: Interior Studio

Posted: Tue Feb 02, 2016 5:42 pm
by Janusz Biela
thomas wrote:Very cool pano software. I did one myself yesterday:

http://www.quackingatthemoon.com/panoVR/

Works well, but Kray is render weird splotches of bright colored light in the wrong places - and different in every frame!
One of this:
1. Not supported Node (actually buggy node) I point this one.
2. Forbidden Node connection
3. Bad light setup

Override mode will tell you true.
I noticed it in your previous scene and this error will appear always randomly.
Personally I use ONLY LW Nodes (not 3th part)

Re: Interior Studio

Posted: Tue Feb 02, 2016 5:54 pm
by thomas
You're probably right. Override mode is something I need to set on every surface (using copy/paste), right? Or is there a global setting for this?

Re: Interior Studio

Posted: Tue Feb 02, 2016 7:17 pm
by thomas
Hey Janusz (and others),

Never mind: I discovered where the error comes from, and it's actually due to one of the LightWave native shaders! Override mode showed that the problem was in the vertical slats on the left side of the image. The slats use one of the surfaces from your collection that uses the LW-anisotropic shader with dispersion, and that combined with the powerful sunlight shading caused a bit too hot and too colourful photons. Images below - where you can already see that the Aniso-node introduces strong RGB noise.
AA-Gent Test Normal.jpg