The major problem with kray
Posted: Fri Sep 11, 2015 2:12 pm
as all time im trying kray in many situation i found thos things need to be upgrate for kray user
i hope this time with k3 we can have thos things for me to get more accurate photorealsitic render with kray and to get more control we need thos things :
first of all . we need to have option in area light to get black shadow from area light or soft . black i mean very black shadow.
2nd : we need have that option if u want to exlclud obj from light or many lights
3rd we need to have color shadow control as lw did . we dont have
4rd : we need to have BRDF shader compatilbe with kray to get more realstici speculary . i creat my own tricks but its will be better to have it in kray.
5. we need more bump calculation and speculary and reflection as lw do . i did many test kray vs lw. i found that lightwave has some nice effect if u mix bump and speculary and glossi + ref . but this is not big deal cause also kray has his own taste for this field .
thats all i miss other things. but this is global for now. i was thinkin if we can have tonemaping difference for all surfaces .
for exmple in surfaces editor " shader " if we have tonemap blend and quick linear workflow for each surfaces it will be bettter and more control .
i hope G can read this poste. i know why i said this .
i hope this time with k3 we can have thos things for me to get more accurate photorealsitic render with kray and to get more control we need thos things :
first of all . we need to have option in area light to get black shadow from area light or soft . black i mean very black shadow.
2nd : we need have that option if u want to exlclud obj from light or many lights
3rd we need to have color shadow control as lw did . we dont have
4rd : we need to have BRDF shader compatilbe with kray to get more realstici speculary . i creat my own tricks but its will be better to have it in kray.
5. we need more bump calculation and speculary and reflection as lw do . i did many test kray vs lw. i found that lightwave has some nice effect if u mix bump and speculary and glossi + ref . but this is not big deal cause also kray has his own taste for this field .
thats all i miss other things. but this is global for now. i was thinkin if we can have tonemaping difference for all surfaces .
for exmple in surfaces editor " shader " if we have tonemap blend and quick linear workflow for each surfaces it will be bettter and more control .
i hope G can read this poste. i know why i said this .