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night scene render

Posted: Fri Nov 08, 2013 6:48 pm
by azman_821009
hi guys,

need some tips & tricks how to setup lighting for exterior & the huge city at night scene animation fly-thru?
how can i reduce the noise of lumi on the wall?
Night_Scene.jpg
thank you.

Re: night scene render

Posted: Fri Nov 08, 2013 7:36 pm
by Janusz Biela
This is Direct Mode render? It looks as Lumi Lights transformed to Area Lights...

Re: night scene render

Posted: Fri Nov 08, 2013 8:08 pm
by azman_821009
here is my setting..im still weak for night scene..
ScreenShot-xxxxx.jpg

Re: night scene render

Posted: Fri Nov 08, 2013 8:33 pm
by Janusz Biela
btw
Do not keep Octree low (I doubt you have small amount of RAM)

1. Reflection on walls?
2. Power of Lumi lights?

Re: night scene render

Posted: Fri Nov 08, 2013 8:45 pm
by azman_821009
here my lumi setting..
ScreenShot-xxx001.jpg

Re: night scene render

Posted: Fri Nov 08, 2013 9:10 pm
by Janusz Biela
...and first question? :wink:

Re: night scene render

Posted: Fri Nov 08, 2013 9:17 pm
by azman_821009
sorry for the first question..here is the setting..
ScreenShot-xxx004.jpg
ScreenShot-xxx005.jpg

Re: night scene render

Posted: Fri Nov 08, 2013 9:27 pm
by Janusz Biela
It looks for me as not supported Node in scene. Dielectric Node?

Re: night scene render

Posted: Fri Nov 08, 2013 9:36 pm
by azman_821009
Janusz Biela wrote:It looks for me as not supported Node in scene. Dielectric Node?
what do u mean by not supported Node in scene? Am i using a Node editor? no dielectric Node anyway.

Re: night scene render

Posted: Fri Nov 08, 2013 9:39 pm
by Janusz Biela
Node which is not fully supported in Kray or ...moment I remember something:
Did you used very high level of Bump Map?

Re: night scene render

Posted: Fri Nov 08, 2013 9:49 pm
by azman_821009
Janusz Biela wrote:Node which is not fully supported in Kray or ...moment I remember something:
Did you used very high level of Bump Map?
yes. i think so. not really high i think the texture amplitude is about 5-10. the rest is 100% or less..that one only for wall.

ok here is my overall setting of this scenes. actually im too worry right now because i have another job for architecture animation on night scenes. i do not know i can do it or not.
Untitled-1.jpg

Re: night scene render

Posted: Fri Nov 08, 2013 10:11 pm
by Janusz Biela
I think problem is from this Image World. it is LDR.
Also you have many bad setup in Kray (which doesn`t affect this error except 25 bounce light...You need maximum 12 in Kray)
Best idea is just send me part of scene (export all to another folder and delete everything what Is not needed and still keep problem)
actually im too worry right now because i have another job for architecture animation on night scenes
it is happen when user doesn`t sacrifice time for training, free scenes digging in
nuances of software or making more then only commercial stuff :evil: (sorry I have to bad sometimes)

janusz.biela@gmail.com

Re: night scene render

Posted: Sat Nov 09, 2013 1:44 pm
by Janusz Biela
The solution was easy to find. Contact me via Skype.

Re: night scene render

Posted: Sun Nov 10, 2013 6:25 pm
by jnom
Janusz what was the problem and solution you came up with?
From first glance it looks like high specular and bump setting.

Re: night scene render

Posted: Sun Nov 10, 2013 9:32 pm
by Janusz Biela
jnom wrote:Janusz what was the problem and solution you came up with?
From first glance it looks like high specular and bump setting.
It is old bug from Kray. When you put luminosity surface + Kray Shader with switched RayTracing inside.
To avoid this problem I suggest put that surfaces in separate layer and then use LW raytracing flag.