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PhySky/ Photonmap/ Lightportals

Posted: Thu May 03, 2012 5:38 pm
by Jim M
Hi All,

If you use photonmap method, I understand background illumination like a gradient or Sunsky won't work (probably as there is no way to point to them as items for Lightportals). My question is, how does Physical Sky interact with Lightportals? Are there methods to make a connection between them? I hope the question makes sense.

Many thanks,
Jim

Re: PhySky/ Photonmap/ Lightportals

Posted: Thu May 03, 2012 6:17 pm
by Janusz Biela
Jim M wrote:Hi All,

If you use photonmap method, I understand background illumination like a gradient or Sunsky won't work (probably as there is no way to point to them as items for Lightportals). My question is, how does Physical Sky interact with Lightportals? Are there methods to make a connection between them? I hope the question makes sense.

Many thanks,
Jim
Physical Sky doesn`t works with LightPortals yet. Only way to use it is use new sunsky as lumi sphere and then You can choice in shader source of photons for portals. Also new Sunsky has nice control for position of Sun...so this will be easy.
http://dpont.pagesperso-orange.fr/plugins/Sunsky.html

Re: PhySky/ Photonmap/ Lightportals

Posted: Fri May 04, 2012 10:28 am
by Jim M
Thankyou for the quick response Janusz.
This might be a good idea.... if render method is set to Photonmap, the PhysSky plugin is greyed out. Just so new users don't go down dead end roads. Just a thought.
J

Re: PhySky/ Photonmap/ Lightportals

Posted: Fri May 04, 2012 10:36 am
by Jim M
Do you mean use SK Sky Light and SK Sun Light in concert?

Re: PhySky/ Photonmap/ Lightportals

Posted: Fri May 04, 2012 1:52 pm
by Janusz Biela
Jim M wrote:Do you mean use SK Sky Light and SK Sun Light in concert?
Yes. I use only this, interior/exterior.

Re: PhySky/ Photonmap/ Lightportals

Posted: Fri May 04, 2012 4:30 pm
by medzo
what would be the benefit of using lightportals? aren't lumi polygons enough?

Re: PhySky/ Photonmap/ Lightportals

Posted: Fri May 04, 2012 10:13 pm
by Janusz Biela
medzo wrote:what would be the benefit of using lightportals? aren't lumi polygons enough?
Portals are just tool for correct photons which have all the time problem with small windows (and sometimes curtains) for example when they travel from outside to inside room. Portals only reduce problems with splotches or light leaks...they are not magic tool for good render.

Re: PhySky/ Photonmap/ Lightportals

Posted: Fri May 04, 2012 10:31 pm
by medzo
so, for interior renders we should use both lumi and lightportals?

Re: PhySky/ Photonmap/ Lightportals

Posted: Sat May 05, 2012 11:15 am
by Janusz Biela
medzo wrote:so, for interior renders we should use both lumi and lightportals?
I think, Lightportals are quite complicated so better Area Lights and Lumi Poly.

Re: PhySky/ Photonmap/ Lightportals

Posted: Mon May 14, 2012 3:54 pm
by Jim M
Thanks Janusz