Re: What improvements would you like to see in Kray next?
Posted: Mon Aug 02, 2010 10:20 pm
Where does KRay stand in SSS support? I'd like to see that up and running.
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It is. Special command turn ON this. But I am not sure that part code is finish by Grzegorz...so we cant`t activate.jrandom wrote:Where does KRay stand in SSS support? I'd like to see that up and running.
eeeeem... just use LW "limited region"... or am I missing something?!Chumarin Ruslan wrote:Hi! It would be nice to do a preview render selection "region"
Random should use all your CPU power. If it's not then something is wrong. Like I said in the other thread, wait for the next update. Or you can also try this: enter previewsize 0,0; into header commands and use random mode. See if this uses all your cpu power.jrandom wrote:Throwing KRay at 24 hardware threads (two 6-core hyperthreaded processors) has brought something interesting to light:
When I use the Scanline mode (fastest, gets the most out of each and every hardware thread) there are Final Gather artifacts at the meeting points between areas rendered by different threads. This makes the Final Gather more shimmery in animations and there are some subtle but noticeable artifacts on flat, solid-colored areas lit by diffuse light. These artifacts can be minimized by adding more passes, but that's a lot slower.
If I choose, Random, Renderworm, or Frost, these artifacts are minimal (or in the case of Random, gone entirely), but these render methods only take advantage of a fraction of my total processing hardware. Aside from better AA, what I would most like to see is the Random render method updated to take full advantage of many-thread processors.
I'm using LW Limited region. I compare with 3ds max Vray. Very convenient to allocate the desired area that needs to be corrected, and then save the image.jure wrote:eeeeem... just use LW "limited region"... or am I missing something?!Chumarin Ruslan wrote:Hi! It would be nice to do a preview render selection "region"
I'm still not sure about this... what 3dsmax does that you can't do in LW?Chumarin Ruslan wrote:I'm using LW Limited region. I compare with 3ds max Vray. Very convenient to allocate the desired area that needs to be corrected, and then save the image.jure wrote:eeeeem... just use LW "limited region"... or am I missing something?!Chumarin Ruslan wrote:Hi! It would be nice to do a preview render selection "region"
No biggie, I shall wait for the next update. Is there a timeline on when it's coming out or are you still in the thick of writing it?jure wrote:Random should use all your CPU power. If it's not then something is wrong. Like I said in the other thread, wait for the next update. Or you can also try this: enter previewsize 0,0; into header commands and use random mode. See if this uses all your cpu power.
no we are just testing stability. it should be out in a week or two.jrandom wrote:No biggie, I shall wait for the next update. Is there a timeline on when it's coming out or are you still in the thick of writing it?jure wrote:Random should use all your CPU power. If it's not then something is wrong. Like I said in the other thread, wait for the next update. Or you can also try this: enter previewsize 0,0; into header commands and use random mode. See if this uses all your cpu power.
Hooray! I am very looking forward to it.jure wrote:no we are just testing stability. it should be out in a week or two.
Do you have list of changes?jure wrote:no we are just testing stability. it should be out in a week or two.jrandom wrote:No biggie, I shall wait for the next update. Is there a timeline on when it's coming out or are you still in the thick of writing it?jure wrote:Random should use all your CPU power. If it's not then something is wrong. Like I said in the other thread, wait for the next update. Or you can also try this: enter previewsize 0,0; into header commands and use random mode. See if this uses all your cpu power.