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Instancing tutorial [help, missing: ko_point]

Posted: Mon Mar 22, 2010 6:57 pm
by soth3d
Hi,
I just have read instancing tutorial and is like very not up to date, I mean, now instancing in KRay is so much easier. But text is still very helpful. I have one problem, http://www.kraytracing.com/wiki/Basic_Kray_Instancing plug-in seems to not be on-line any more, can someone post it here, please? Cheers

Re: Instancing tutorial [help, missing: ko_point]

Posted: Mon Mar 22, 2010 7:19 pm
by jure
here you go...

Re: Instancing tutorial [help, missing: ko_point]

Posted: Mon Mar 22, 2010 8:42 pm
by soth3d
Cheers! I admire KRay support, it is awesome.

BTW, I am slowly(!) getting there...

Re: Instancing tutorial [help, missing: ko_point]

Posted: Mon Mar 22, 2010 11:11 pm
by jure
Alright, that looks cool. Now are you using Kray Surface options shader on those trees? You should force them to render "uncached" with low FG rays (10/100) to speed up things.

Re: Instancing tutorial [help, missing: ko_point]

Posted: Mon Mar 22, 2010 11:19 pm
by soth3d
wow

cheers, what should I do to Control Diffuse Model'? To uncheck Cache Irradiance I need to choose one. Should I apply the shader on all tree surfaces or leaves only?

Re: Instancing tutorial [help, missing: ko_point]

Posted: Tue Mar 23, 2010 8:57 am
by Janusz Biela
Soth3d wrote:wow

cheers, what should I do to Control Diffuse Model'? To uncheck Cache Irradiance I need to choose one. Should I apply the shader on all tree surfaces or leaves only?
Use this. For me is best balance between speed and quality. After tahat You can use ID map for extract leafs and clean noise from PS.

Re: Instancing tutorial [help, missing: ko_point]

Posted: Tue Mar 23, 2010 8:58 am
by silverlw
You can probably add it to the whole trees without problems.

Re: Instancing tutorial [help, missing: ko_point]

Posted: Tue Mar 23, 2010 10:56 am
by soth3d
I tried this and is not even a bit faster than global 'Uncached' settings. I do save both scene and the objects after applying the settings. hmmmm....

PS Do I need to save objects as well (lw 9.6/HC)

PPS I am trying with even lower setting now.

PPPS Well, thanks to the shader I got rendering down by about 0.7% ;)

Re: Instancing tutorial [help, missing: ko_point]

Posted: Tue Mar 23, 2010 1:01 pm
by jure
Soth3d wrote:I tried this and is not even a bit faster than global 'Uncached' settings. I do save both scene and the objects after applying the settings. hmmmm....

PS Do I need to save objects as well (lw 9.6/HC)

PPS I am trying with even lower setting now.

PPPS Well, thanks to the shader I got rendering down by about 0.7% ;)
Ahh you are using uncached all the way? Well in that case the shader will not produce big difference.
But if you were using cached for global settings and apply uncached to only trees then there will be difference.