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Car render

Posted: Fri May 23, 2008 12:56 pm
by geo_n
Ok after trying to undestand kray for two days. I conclude that I have to rethink rendering method for kray. :lol:
I think this is an ok result. I didn`t tweak materials from lw native which i really thought I would have to when using kray.

Image

Posted: Fri May 23, 2008 1:55 pm
by jure
Cool! and it looks really nice too! :)

Posted: Sun May 25, 2008 3:40 am
by geo_n
Thanks. One problem I'm having is that I can't get white color to be white. It just turns into luminous object and emmits gi. Like that floor seems to be glowing. I see it in other work here, too.
Its material overbright same as vray. But there's way to turn it down but still get white material without looking overbright and emmiting gi.

Posted: Sun May 25, 2008 9:07 am
by jure
Yeah white can easily get blown out if you use high diffuse setting. So lower your diffuse or use Exponential tone mapping...

Posted: Sun May 25, 2008 4:57 pm
by geo_n
jure wrote:Yeah white can easily get blown out if you use high diffuse setting. So lower your diffuse or use Exponential tone mapping...
Ok I will try expontial. I remember in vray this made renders that were too desaturated. Good for archi exteriors but bad for car renders. I use rheinard.

Posted: Mon May 26, 2008 9:58 am
by jure
To keep saturation with Exponential you have to tick "HSV" box next to it... This will keep saturations...

Posted: Wed May 28, 2008 1:26 pm
by geo_n
Ey guys, I'm having a bit of an issue with my monitor at home.

Which of these two looks more like the above post? I'm mainly having problem with gamma and brightness. I took these with a digicam.
A.office monitor
Image

B.home monitor
Image

Is it me or my monitor at home seems to be so high contrast. That's why I thought I was having overbight. There's no gray tone on the white floor on the home monitor compared to the office monitor.

I hope it somewhere in between the two or it means I can't take work at home.

Posted: Sat May 31, 2008 6:15 am
by geo_n
I'm getting splotchy render on the floor if I use setting other than high. How can I reduce render time with good quality?

Image
Image
high setting but long render time.






Image
Image
splotchy medium setting half the render time

Posted: Thu Jun 12, 2008 6:44 pm
by geo_n
Getting close to the render time vs quality that I like. This one rendered in 15 min and the quality is between the two renders I posted above but the render time is even less compared to the splotchy medium setting.

maybe someone with more kray experience can give some insight.
1.Putting caustics to 0 and autophotons turns caustics off?
2. Fg threshold to 0? min rays 5000 and max rays 0? what does it do?
3. Which has the most effect on splotchy shadows? photons or fg?

Image

Posted: Sat Jun 14, 2008 1:35 pm
by acidarrow
geo_n wrote: maybe someone with more kray experience can give some insight.
1.Putting caustics to 0 and autophotons turns caustics off?
2. Fg threshold to 0? min rays 5000 and max rays 0? what does it do?
3. Which has the most effect on splotchy shadows? photons or fg?
1. In theory, it should, unless testing proves otherwise. What was the behavior like when you did it?
2. This effectively makes every FG sample have 5000 rays.
3. Not sure, they both affect splotchiness.

Re: Car render

Posted: Fri Mar 11, 2016 9:53 am
by mike1234
geo_n wrote:Ok after trying to undestand kray for two days. I conclude that I have to rethink rendering method for kray. :lol:
I think this is an ok Luxury Car Hire New Zealand. I didn`t tweak materials from lw native which i really thought I would have to when using kray.

Image
I think you should keep saturation with exponential you have to tick "HSV" box next to it.