benchmark QMC

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Janusz Biela
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Joined: Mon Mar 13, 2006 10:39 am
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benchmark QMC

Postby Janusz Biela » Sun Sep 18, 2016 3:10 pm

This is scene to run K3 and play with VPR. Please do not take it as benchmark in serious case.
In scene you can notice differences between K2/K3 in the following cases:
- Global Illumination: K3 has new engine, transport of photons is much faster and more accurate with special detection for corner/edges
- QMC sampling has also some differences because GI sample are based on the information from Photon Map
- Setting Area Light for K2 in this scene (You have both K2 and K3) is ultimate extreme and if you will put same for normal interior with a couple light sources + surfaces + Nodes...simply you will never finish render.


How to use.
1. Open scene
2. Run K3VPR by Kray3CmdPvRatracing, you should see:
ScreenShot202.png

It is render QMC without Photon Map.

3. Press Kray3CmdBuildGI Kray will start fill up scene with photons in PhotonMap system (photons from light sources)
ScreenShot203.png


You can now:
- change camera
- move/rotate camera
- change resolution (for example by multiplier)
- you can change render system to Precompute, Global or Ambient Occlusion
- you can play with Tone Mapping

Scene:
benchmark_QMC_PhotonMap.7z
(4.75 MiB) Downloaded 94 times

User avatar
Janusz Biela
Posts: 4005
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: benchmark QMC

Postby Janusz Biela » Sun Sep 18, 2016 3:16 pm

If you want render in full mode:
Before procedures from above press ctrl+q Master Plugin, choose Kray3Override and disable it.


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