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mobius

Posted: Sat Sep 17, 2016 6:25 pm
by Janusz Biela
I found this idea in Corona render test forum and I created it in LW.
Perfect scene for first contact with K3VPR:
K3_VPR_PT.jpg
mobius_PT.7z
(130.12 KiB) Downloaded 297 times
How to start
1. install branch menu:
menu.png
menu.png (3.18 KiB) Viewed 5798 times
kraymenu.7z
(244 Bytes) Downloaded 271 times
2. Open scene
3. press: Kray3CmdPvRatracing - this run K3VPR

Scene is in Path Tracing with 4 bounce lights. You can move camera/objects/lights, you can change color/power of light.
Surfaces control are not yet in full refresh mode - I will start post this on bug tracker soon.
But if you want play with surfaces try this trick: after changes press Kray3CmdUpdate and move/rotate a lite bit camera. This temporary script force K3 to update scene until when G. will add full refresh support.

Re: mobius

Posted: Mon Sep 19, 2016 7:06 am
by promity
I launched test render in full resolution mode and got a little strange result:

PM - 3 m 06 s
PM+Caustics - 3 m 35 s

PT - 3 m 28 s
PT+Caustics - 3 m 15 s

Re: mobius

Posted: Mon Sep 19, 2016 5:21 pm
by Janusz Biela
promity wrote:I launched test render in full resolution mode and got a little strange result:

PM - 3 m 06 s
PM+Caustics - 3 m 35 s

PT - 3 m 28 s
PT+Caustics - 3 m 15 s
Try not use caustic yet. G. must add this to PhotonMap.
Procedures are clear: do not use Anti Aliasing :lol: (buggy)
Here my test:
K3_.jpg
If still something wrong post here .lws - I will check it.

Re: mobius

Posted: Thu Nov 10, 2016 4:05 am
by Keraressi Abdelkarim
here small test with k2 . i found new combine about tonemapping here the test.

Re: mobius

Posted: Sat Nov 19, 2016 2:12 pm
by Jarda_viz
Good glass material. Thanks