Search found 453 matches

by silverlw
Sun Jan 16, 2011 11:32 am
Forum: Gallery - finished works
Topic: Some cars
Replies: 8
Views: 4871

Re: Some cars

Wow Jotta. Looks awesome and i love the carmodel
by silverlw
Mon May 10, 2010 2:36 pm
Forum: General
Topic: LW HC AND KRAY
Replies: 5
Views: 3892

Re: LW HC AND KRAY

Hi Giacob,
What is HC and what is it you try to do?
by silverlw
Wed Apr 21, 2010 12:54 pm
Forum: Gallery - finished works
Topic: my last render
Replies: 3
Views: 3132

Re: my last render

Looks pretty good and i definitely hope it's not your "last render" only the latest one. :D
by silverlw
Tue Mar 23, 2010 8:58 am
Forum: General
Topic: Instancing tutorial [help, missing: ko_point]
Replies: 8
Views: 5646

Re: Instancing tutorial [help, missing: ko_point]

You can probably add it to the whole trees without problems.
by silverlw
Mon Mar 22, 2010 5:26 pm
Forum: Help and Tutorials
Topic: SSS
Replies: 1
Views: 1967

Re: SSS

Check out this old thread of fake SSS based on gradients.
http://www.newtek.com/forums/showthread.php?t=32248
by silverlw
Mon Mar 22, 2010 5:17 pm
Forum: Help and Tutorials
Topic: Another "help to improve" topic
Replies: 8
Views: 4013

Re: Another "help to improve" topic

Brownie: The scene itself looks ok to me but it seems like you are using a low density image as your environment/reflectionmap. That's why the highlights in your metal and porcelain are blue but they usually are white or blown out. If you use a HDRI instead i bet that scene will look much more eye c...
by silverlw
Sun Mar 21, 2010 8:06 pm
Forum: Gallery - finished works
Topic: first rendering
Replies: 1
Views: 2179

Re: first rendering

For a first render it looks awesome! I think it needs much higher sampler values for the blurred reflections. That's why it looks a bit grainy. Try to add to kray's footer importancegammamultiplier 1.4; and then tweak blurring threshold min rays to 5000 and max rays to 100000.
by silverlw
Sat Mar 20, 2010 12:35 pm
Forum: General
Topic: how to render with LW renderer? [HC]
Replies: 1
Views: 2624

Re: how to render with LW renderer? [HC]

In lightwave, under render globals you can set which render engine to be the default one.
by silverlw
Sat Mar 20, 2010 12:33 pm
Forum: General
Topic: LightWave HC and QuickLWF
Replies: 5
Views: 4073

Re: LightWave HC and QuickLWF

Lights have colors too.
by silverlw
Sat Mar 20, 2010 12:32 pm
Forum: General
Topic: 'when rendering animation keep steps on 1'
Replies: 3
Views: 4019

Re: 'when rendering animation keep steps on 1'

Under final gather tab in Kray gui you can find "passes" that earlier was named as "steps".
/JS
by silverlw
Thu Mar 18, 2010 9:44 pm
Forum: Gallery - finished works
Topic: blue
Replies: 7
Views: 4717

Re: blue

Me likes!
Reminds me of Swedish summer evenings. How did you do the rainy/wet deck?
by silverlw
Tue Jan 26, 2010 8:03 pm
Forum: Help and Tutorials
Topic: Speed up AA on objects
Replies: 5
Views: 3377

Re: Speed up AA on objects

Hi SAT, You dont mention if you are using Kray surface options on your trees or not? If you dont use it, very much Finalgather rays will be fired and that is what can cause the slow render times/Antialiasing. Do an experiment and try low values of finalgather Min=10/max=40 and UNCACHED, on your leav...
by silverlw
Sun Dec 27, 2009 9:50 pm
Forum: Help and Tutorials
Topic: help on fresnel effect on glass
Replies: 16
Views: 7431

Re: help on fresnel effect on glass

Hi Jdomingo,
Also turn off doublesided property of the glass. If you use Jures glass preset im pretty sure you see a speed improvement.
Tell us how it goes.
by silverlw
Wed Dec 23, 2009 2:55 pm
Forum: Help and Tutorials
Topic: help on fresnel effect on glass
Replies: 16
Views: 7431

Re: help on fresnel effect on glass

For testrenders i think you have quite high settings.
Choose "General/render preset/Low for a start. Also turn off Antialiasing or atleast dont use fullscreen AA for tests.
Under finalgather tab, choose Minrays/maxrays 50/250.
What cpu are you using?
by silverlw
Tue Dec 22, 2009 10:50 pm
Forum: Help and Tutorials
Topic: help on fresnel effect on glass
Replies: 16
Views: 7431

Re: help on fresnel effect on glass

If you do a search on "contact shadows" in this forum you will get several pages where it is discussed and further explained.
I hope that helps. If you still cant get a hang of it, upload a simple scene where you have these problems so we can point out how to improve it.
/Silverlw