SDK material flags
Material flags is a set of on/off properties of a material. Use material command to set those flags.
material <material_name>,flags,4+8; // inner reflection and diffuse enabled
List of flags and their meanings:
4 - inner side reflection enabled (transparent material) 8 - inner side diffuse enabled (transparent material) 0x10 - double sided material 0x20 - inner side specularity enabled 0x40 - blurring quick mode (using photon maps instead of final gather) 0x80 - add surface and mesh ids (used with needbuffers) command 0x100 - do not reflect caustic photons (for reflective/refractive surfaces, to control caustics receiving for diffuse surfaces use diffuse_mode) 0x200 - unseen by rays 0x400 - unseen by cam 0x800 - unseen by GI 0x1000 - no FG reflections 0x2000 - no FG refractions