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ID Category Task Type Priority Severity Summary Status Progress
141Render coreFeature RequestVery HighCriticalglobal recurseNew
0%
Task Description

We need glob option for recurse amount.
Since recurse 40 is optimum amount of bounce lights to get optimal photon map we need reduce amount of reflection recurse by global option.
This must be GUI option (0-infinite, default 4)which gives control over that.

Reflection recurse 4 seems optimum.

To avoid deep recurse problem in reflected surfaces we need use now Limiter in Node (bad idea and only one which solve problem right now)

GUI option should contain also fail recurse color (so instead getting black we should have option to choose color)
Also (I leave idea for you) instead color we could make fake reflection map instead color. So we can get even image there!

Scene for testing.
We should use sett recurse 40 (as global option for photons) but effect with new function should gives us sett recurse 5 (target).

153Render coreFeature RequestVery HighCriticalClip cameraNew
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Task Description

Clip camera plugin should cut everything in scene between camera and designed range clip.

- range in meters (ex: 1.0, 1.4, 5.33)
- clipped region must be excluded from camera visible but not from render (unseen by camera only)
- clipped object must be filled by user designed color if possible...no idea how to deal with open object - your task :D
- clipped color 100% luminosity unseen by radiosity
- extra option: texture instead color

GUI

- range
- clipped (cut) color (RGB - GUI)
- extra option: texture selection (cubic mapping,planar, or LW interface options)

224Render coreFeature RequestVery HighCriticalfile buffer name extension New
0%
Task Description

Instead of
K3_00000SFID.png

should be:
K3_00000_SFID.png

etc

243LW interfaceFeature RequestVery HighCriticalK3 InstallerNew
0%
Task Description

Some people has problem with putting correct files into LW plugin folder.
Installer should detect:
- x32/x64 system
- Lightwave version (if did not detect it should propose user to find correct path for installation)
- default folder in LW plugin folder: Kray (I think is better when Kray will have his own folder and for registration in general LW plugin folder)
- automatic assign K3 plugin into LW config - so user after opening LW has already installed K3 plugins.
- maybe GUI tab for K3 option

247RenderingBug ReportVery HighVery LowTwisted DisplacementNew
0%
Task Description

Error with vertex direction.

316RenderingBug ReportVery HighVery LowOCC channelNew
0%
Task Description

OCC needs to be in a separate channel, if possible in real-time ON/OFF.
Should contain an option to mix ambient with render:
- screen
- multiply
- normal mode
- etc

333RenderingBug ReportVery HighVery LowK3DoF from click image regionNew
0%
Task Description

Update for new K3DoF feature:
- clicking by mouse pointer on the K3 window render creates a new Focal Distance for DoF.
- Lens F-Stop must be added to K3DoF option. In this case, LW DoF can be disabled or ignored if not needed but still must be an option for animation, etc.

335RenderingBug ReportVery HighCriticalDifferences in Photon maps between LEM and PhysicalResearching
0%
Task Description

You can switch ON/OFF left/Right site to see how the photon map looks for LEM or from Physical lights.
Use Precompute to see differences.
In normal render PM+FG everything looks normal (I think because GI is blended)

195LW interfaceFeature RequestHighCriticalLoad/Save Kray configNew
0%
Task Description

Probably you did not work on this yet (no GUI connections)

334RenderingBug ReportHighMediumKrayVPRResearching
0%
Task Description

First step: make the passes more usable like big pixels reduced with time or one pass with random pixel render or something which reduce lags when camera move or scene is complex.

137LW interfaceFeature RequestMediumLowCamera queue New
0%
Task Description

One of the most important features: Camera queue interface.
GUI Interface should have selection:
- camera selection list (user can choose which camera will be render in queue, can be cam02, cam01, cam03)
- frame range (for example 05-20) for each camera separately
- Z-buffer range (for example 2-5 m) for each camera separately - this option can be ON/OFF

Buffer render independently - no need GUI for this option.

Scene for testing with 3 cams.

Image save system - if this option is selected:

(Camera name)_(file name)_(frame number)_(image format)

example:
Camerabathroom_shopcenter_0001.png and buffers:
Camerabathroom_shopcenter_0001_SFID.png

155Render coreFeature RequestMediumHighmotion blur bufferNew
0%
Task Description

motion blur vector buffer

211Render coreFeature RequestMediumCriticalInstances general switcherNew
0%
Task Description

This is request (easy task) to create one button in Kray GUI which allow easy disable/enable all instances in scene.

Individual switcher OFF/ON works now
This will help a lot in rendering.
Default option in K3 GUI should be ON of course.

You mentioned before it should work in LW GUI - but there is some problems. So making this in K3 Core will be easy task.

242Render coreFeature RequestMediumMediumArbitrary not workingNew
0%
Task Description

Arbitrary render not working in K3.

154Render coreFeature RequestLowLowvolumetric bufferNew
0%
Task Description

New buffer: volumetric.

- In Physky extra activation option , effect from Physky Sun (it should render extra buffer without activated buffers from KrayBuffer plugin)...we must decide how to deal with this.
(should be detection also what range - up you you how you will deal with this not to get too strong or too weak effect in buffer)
- from physical lights Shader (should be detection what range - up you you how you will deal with this - maybe just formula connected with power of light so will be no GUI for that - better)
- from LEM sources: Shader
- if we have two Shaders activated (Physky Sun and Physical Light) we should get two file buffers.

Features has open ideas.

213RenderingBug ReportLowLowoverride diffuse and LEM colorNew
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Task Description

This is no bug but request to finalize it and get correct one override system (left only small tweaking)

1. In override mode (scene) lamps on the wall (also LEM in windows) should have original color. Now is override by default color from plugin.

2. Materials with lower diffuse than 100 should have in override always same level for all surfaces. In this example metal sphere should be like walls.

Other options works correct.

221Render coreFeature RequestLowLowAO blending in Kray3Surface OptionNew
0%
Task Description

I see You added AO option to Kray3surface GUI.
Now we should have option which allow us blend AO with normal GI render by percentage. I am not sure what would be better: multiply or screen or other blending system.

Blending (GUI option) should have normal blending when we just setup strength of blending with AO (0% - no visible effect).
AO intensity and distance of course remain in GUI

Option is really useful for rendering to vivid details shadow in renders especially in animation with Final Gathering when we do not need so detailed GI.

248RenderingBug ReportLowCriticalDisplacement for optimization Researching
50%
Task Description

Small scene for researching Displacement optimization.
Looks like in new K3 is faster, especially with the Volume System.
Reuploaded scene.

The render time looks okay but the quality of Displacement is not good….even if I decrease march steps or accuracy (1 mm both, long time render)

should there be a smooth option between pixels or a similar feature for reducing the step effect?

252RenderingBug ReportLowLowLW2020_____IES, Spherical Light not workingNew
50%
Task Description

3 bugs in one:
1. CPU (attachment…do not watch first row of CPU Utilization …I have turned OFF them) 2. IES not working
3. Spherical not working

Settings: Path Tracing for fast render.

Save image works.

259RenderingBug ReportLowLowLW2020_____CrashNew
40%
Task Description

Missing trasmission color. In new version I get also crash on start render.

283RenderingBug ReportLowLowPanorama in sequencesNew
0%
Task Description

Two bugs in one:
1/When we press render sequences in Panorama mode, Kray starts from frame 01 (instead 00)
2/When we at frame 02 and we press sequences, Kray start render from beginning of animation instead from frame 02

Works correctly only Still Image Frame Render: you are at 05 frame and Kray start with 05 frame as should be.

291RenderingBug ReportLowLowPower Shader Physky SunNew
0%
Task Description

Simple, please add Power Multiplayer N for Sun in Physky GUI.

308RenderingBug ReportLowLowDark LightPortalNew
0%
Task Description

Dark LightPortal when camera is behind.

311RenderingBug ReportLowLowLW2020.0.2_____Instant CrashNew
0%
Task Description

Instant crash…probably two bugs inside.

203Render coreFeature RequestVery LowVery Lownot working Compositing background imageNew
0%
Task Description

Actually never works (K2 also) I put it in feature as low priority.

205Render coreFeature RequestVery LowLowcamera queue pluginNew
0%
134Render coreFeature RequestDeferVery LowAmbient Intensity override modeNew
0%
135LW interfaceFeature RequestDeferVery LowOverride LW tone mappingNew
0%
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