Kray3 Bug Tracker

  • Status Closed
  • Percent Complete
    100%
  • Task Type Old Bug Report
  • Category Rendering
  • Assigned To
    Grzegorz
  • Operating System Windows
  • Severity Critical
  • Priority High
  • Reported Version Current
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Kray3 Bug Tracker
Opened by Johny - 28.12.2016
Last edited by Grzegorz - 23.06.2017

FS#86 - reflection blur noise #2

...still we have problem with this.
Now some parts of surfaces has neat effect some very bad (depends is directly from light source or from reflected surfaces)
Visible on the ball.
Trace Direct light is not helping.
Also levels of rays is huge (2000!) and still big noise

   K3_.png (224.3 KiB)
   blur_noise.7z (312.2 KiB)
Closed by  Grzegorz
23.06.2017 10:37
Reason for closing:  Fixed
Additional comments about closing:  

There were few problems there. All found are fixed.

Admin
Johny commented on 04.01.2017 13:06

Here better scene because has also transparency and refraction.

   blur_noise.7z (336.3 KiB)
   K3_.png (249.4 KiB)
Admin
Johny commented on 12.01.2017 09:33

Stripped scene.
This bug is now top one annoying.

Admin
Johny commented on 14.03.2017 08:16

Here another scene - I believe this is not bug but maybe it will help optimize reflection blur.
Second bounce reflection blur is more noise then first.

Admin
Johny commented on 22.03.2017 12:34

Here another scene for testing.

Admin

It not ok, but its not evident. It reqires some more testing.... working on it.

Admin
Johny commented on 02.06.2017 10:42

...perhaps will take a while to solve this. At least small progress is welcome in next release. The error is not so much visible in common renders (must exist specific environment condition for this noise) but in some situations bad effect is very vivid.

Admin

First of all it does not render as LW renders it (also renders different way then K2 which matches LW native renderer). I’ve found few performance issues here and I’m going to fix all this and then we are ready for RC1.

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