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    <title>KrayBugTracker::</title>
    <lastBuildDate>Wed, 25 Oct 2023 17:09:07 +0000</lastBuildDate>
    <description>KrayBugTracker::Kray3 Bug Tracker: Recently edited tasks</description>
    <link>http://www.kraytracing.com/bugtracker/</link>
        <item>
      <title>FS#335: Differences in Photon maps between LEM and Physical</title>
      <author>Janusz Biela</author>
      <pubDate>Wed, 25 Oct 2023 17:09:07 +0000</pubDate>
      <description><![CDATA[
<p>
You can switch ON/OFF  left/Right site to see how the photon map looks for LEM or from Physical lights.<br />Use Precompute to see differences.<br />In normal render PM+FG everything looks normal (I think because GI is blended)<br />
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=335</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=335</guid>
    </item>
        <item>
      <title>FS#334: KrayVPR</title>
      <author>Janusz Biela</author>
      <pubDate>Mon, 23 Oct 2023 10:38:30 +0000</pubDate>
      <description><![CDATA[
<p>
First step: make the passes more usable like big pixels reduced with time or one pass with random pixel render or something which reduce lags when camera move or scene is complex.<br />
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=334</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=334</guid>
    </item>
        <item>
      <title>FS#248: Displacement for optimization </title>
      <author>Janusz Biela</author>
      <pubDate>Sun, 24 Mar 2019 17:20:43 +0000</pubDate>
      <description><![CDATA[
<p>
<del>Small scene for researching Displacement optimization.<br />Looks like in new K3 is faster, especially with the Volume System.<br />Reuploaded scene.</del>
</p>

<p>
The render time looks okay but the quality of Displacement is not good….even if I decrease march steps or accuracy (1 mm both, long time render) 
</p>

<p>
should there be a smooth option between pixels or a similar feature for reducing the step effect?<br />
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=248</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=248</guid>
    </item>
        <item>
      <title>FS#247: Twisted Displacement</title>
      <author>Janusz Biela</author>
      <pubDate>Fri, 22 Mar 2019 09:53:35 +0000</pubDate>
      <description><![CDATA[
<p>
Error with vertex direction. 
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=247</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=247</guid>
    </item>
        <item>
      <title>FS#316: OCC channel</title>
      <author>Janusz Biela</author>
      <pubDate>Sun, 21 Feb 2021 15:54:12 +0000</pubDate>
      <description><![CDATA[
<p>
OCC needs to be in a separate channel, if possible in real-time ON/OFF.<br />Should contain an option to mix ambient with render:<br />- screen<br />- multiply<br />- normal mode<br />- etc
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=316</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=316</guid>
    </item>
        <item>
      <title>FS#333: K3DoF from click image region</title>
      <author>Janusz Biela</author>
      <pubDate>Mon, 23 Oct 2023 09:17:52 +0000</pubDate>
      <description><![CDATA[
<p>
Update for new K3DoF feature:<br />- clicking by mouse pointer on the K3 window render creates a new Focal Distance for DoF.  <br />- Lens F-Stop must be added to K3DoF option. In this case, LW DoF can be disabled or ignored if not needed but still must be an option for animation, etc.
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=333</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=333</guid>
    </item>
        <item>
      <title>FS#282: Animation share/build </title>
      <author>Janusz Biela</author>
      <pubDate>Mon, 28 Oct 2019 10:19:46 +0000</pubDate>
      <description><![CDATA[
<p>
<del>Is time to fix this and make working correctly. <br />I can not:<br />- build Photon Map and save it (small file which contain only PM information)<br />- build share GI (Final Gathering)<br />- build PM without rendering (this phase is short, should be no rendering)

I get error in shared mode when press BUILD<br />I get stop (doing nothing) in Independent when press BUILD

Actually only works INTERPOLATION mode.</del>
</p>

<p>
<strong>Left are only procedures.</strong>
</p>

<p>
<acronym title="Graphical User Interface">GUI</acronym> menu.
</p>

<p>
I will post soon also very basic scene for testing.
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=282</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=282</guid>
    </item>
        <item>
      <title>FS#332: Normal map wrong bump vector</title>
      <author>Janusz Biela</author>
      <pubDate>Fri, 10 Jun 2022 10:16:04 +0000</pubDate>
      <description><![CDATA[
<p>
Normal map renders wrongly. Standard grayscale bump render correct besides that is inverted (black/white)<br />
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=332</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=332</guid>
    </item>
        <item>
      <title>FS#223: smoothing error</title>
      <author>Janusz Biela</author>
      <pubDate>Sat, 27 Oct 2018 08:38:45 +0000</pubDate>
      <description><![CDATA[
<p>
Smoothing error in shadows.<br />Also visible when you activate Physky.<br />
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=223</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=223</guid>
    </item>
        <item>
      <title>FS#327: Not visible background</title>
      <author>Janusz Biela</author>
      <pubDate>Mon, 24 May 2021 10:41:26 +0000</pubDate>
      <description><![CDATA[
<p>
<del>1. Visible slow render from Light Portals</del> 2. Not visible background image behind window (LP block it)<br />
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=327</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=327</guid>
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