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    <title>KrayBugTracker::</title>
    <lastBuildDate>Wed, 25 Oct 2023 17:09:07 +0000</lastBuildDate>
    <description>Feed for all projects</description>
    <link>http://www.kraytracing.com/bugtracker/</link>
        <item>
      <title>FS#335: Differences in Photon maps between LEM and Physical</title>
      <author>Janusz Biela</author>
      <pubDate>Wed, 25 Oct 2023 17:09:07 +0000</pubDate>
      <description><![CDATA[
<p>
You can switch ON/OFF  left/Right site to see how the photon map looks for LEM or from Physical lights.<br />Use Precompute to see differences.<br />In normal render PM+FG everything looks normal (I think because GI is blended)<br />
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=335</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=335</guid>
    </item>
        <item>
      <title>FS#334: KrayVPR</title>
      <author>Janusz Biela</author>
      <pubDate>Mon, 23 Oct 2023 10:38:30 +0000</pubDate>
      <description><![CDATA[
<p>
First step: make the passes more usable like big pixels reduced with time or one pass with random pixel render or something which reduce lags when camera move or scene is complex.<br />
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=334</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=334</guid>
    </item>
        <item>
      <title>FS#333: K3DoF from click image region</title>
      <author>Janusz Biela</author>
      <pubDate>Mon, 23 Oct 2023 09:17:52 +0000</pubDate>
      <description><![CDATA[
<p>
Update for new K3DoF feature:<br />- clicking by mouse pointer on the K3 window render creates a new Focal Distance for DoF.  <br />- Lens F-Stop must be added to K3DoF option. In this case, LW DoF can be disabled or ignored if not needed but still must be an option for animation, etc.
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=333</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=333</guid>
    </item>
        <item>
      <title>FS#332: Normal map wrong bump vector</title>
      <author>Janusz Biela</author>
      <pubDate>Fri, 10 Jun 2022 10:16:04 +0000</pubDate>
      <description><![CDATA[
<p>
Normal map renders wrongly. Standard grayscale bump render correct besides that is inverted (black/white)<br />
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=332</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=332</guid>
    </item>
        <item>
      <title>FS#331: Corner errors</title>
      <author>Janusz Biela</author>
      <pubDate>Mon, 23 May 2022 08:10:21 +0000</pubDate>
      <description><![CDATA[
<p>
White corners from LEM sources.<br />
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=331</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=331</guid>
    </item>
        <item>
      <title>FS#330: Instant Crash</title>
      <author>Janusz Biela</author>
      <pubDate>Mon, 22 Nov 2021 12:57:24 +0000</pubDate>
      <description><![CDATA[
<p>
One layer which is enable right now Couse crash (probably import from DXF or something that)<br />
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=330</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=330</guid>
    </item>
        <item>
      <title>FS#329: Gradient input diffuse from Node error/ standard gradient issue</title>
      <author>Janusz Biela</author>
      <pubDate>Thu, 28 Oct 2021 18:47:12 +0000</pubDate>
      <description><![CDATA[
<p>
Everything about it in example renders from Kray and Lightwave.<br />You will see differences what is not supported/bugged.<br />
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=329</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=329</guid>
    </item>
        <item>
      <title>FS#328: freeze from Specular </title>
      <author>Janusz Biela</author>
      <pubDate>Wed, 06 Oct 2021 12:18:35 +0000</pubDate>
      <description><![CDATA[
<p>
<del>We have to do kind of &#8220;bridge&#8221; or more support for specular. LW2015.3.</del> Now is freeze at 95-100%.<br />
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=328</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=328</guid>
    </item>
        <item>
      <title>FS#327: Not visible background</title>
      <author>Janusz Biela</author>
      <pubDate>Mon, 24 May 2021 10:41:26 +0000</pubDate>
      <description><![CDATA[
<p>
<del>1. Visible slow render from Light Portals</del> 2. Not visible background image behind window (LP block it)<br />
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=327</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=327</guid>
    </item>
        <item>
      <title>FS#326: Hot Pixels /  Corner Rays </title>
      <author>Janusz Biela</author>
      <pubDate>Mon, 24 May 2021 10:28:26 +0000</pubDate>
      <description><![CDATA[
<p>
Two bugs:
</p>

<p>
1. Scene for research and optimization. Denoise OFF. Quality medium to see more effect of these pixels.
</p>

<p>
2. Corner Rays for 100 bounce lights setup but still looks like one bounce light.<br />
</p>
]]></description>
      <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=326</link>
      <guid>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=326</guid>
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