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    <title>KrayBugTracker::</title>
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    <description>KrayBugTracker::Kray3 Bug Tracker: Recently edited tasks</description>
    <dc:date>2023-10-25T17:09:07Z</dc:date>
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                <rdf:li rdf:resource="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=335" />
                <rdf:li rdf:resource="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=334" />
                <rdf:li rdf:resource="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=248" />
                <rdf:li rdf:resource="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=247" />
                <rdf:li rdf:resource="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=316" />
                <rdf:li rdf:resource="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=333" />
                <rdf:li rdf:resource="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=282" />
                <rdf:li rdf:resource="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=332" />
                <rdf:li rdf:resource="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=223" />
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    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=335">
    <title>FS#335: Differences in Photon maps between LEM and Physical</title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=335</link>
    <dc:date>2023-10-25T17:09:07Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

You can switch ON/OFF  left/Right site to see how the photon map looks for LEM or from Physical lights.Use Precompute to see differences.In normal render PM+FG everything looks normal (I think because GI is blended)

</description>
    <content:encoded><![CDATA[
<p>
You can switch ON/OFF  left/Right site to see how the photon map looks for LEM or from Physical lights.<br />Use Precompute to see differences.<br />In normal render PM+FG everything looks normal (I think because GI is blended)<br />
</p>
]]></content:encoded>
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    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=334">
    <title>FS#334: KrayVPR</title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=334</link>
    <dc:date>2023-10-23T10:38:30Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

First step: make the passes more usable like big pixels reduced with time or one pass with random pixel render or something which reduce lags when camera move or scene is complex.

</description>
    <content:encoded><![CDATA[
<p>
First step: make the passes more usable like big pixels reduced with time or one pass with random pixel render or something which reduce lags when camera move or scene is complex.<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=248">
    <title>FS#248: Displacement for optimization </title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=248</link>
    <dc:date>2023-10-23T10:35:12Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

Small scene for researching Displacement optimization.Looks like in new K3 is faster, especially with the Volume System.Reuploaded scene.



The render time looks okay but the quality of Displacement is not good….even if I decrease march steps or accuracy (1 mm both, long time render) 



should there be a smooth option between pixels or a similar feature for reducing the step effect?

</description>
    <content:encoded><![CDATA[
<p>
<del>Small scene for researching Displacement optimization.<br />Looks like in new K3 is faster, especially with the Volume System.<br />Reuploaded scene.</del>
</p>

<p>
The render time looks okay but the quality of Displacement is not good….even if I decrease march steps or accuracy (1 mm both, long time render) 
</p>

<p>
should there be a smooth option between pixels or a similar feature for reducing the step effect?<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=247">
    <title>FS#247: Twisted Displacement</title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=247</link>
    <dc:date>2023-10-23T09:27:15Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

Error with vertex direction. 

</description>
    <content:encoded><![CDATA[
<p>
Error with vertex direction. 
</p>
]]></content:encoded>
  </item>
    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=316">
    <title>FS#316: OCC channel</title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=316</link>
    <dc:date>2023-10-23T09:18:11Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

OCC needs to be in a separate channel, if possible in real-time ON/OFF.Should contain an option to mix ambient with render:- screen- multiply- normal mode- etc

</description>
    <content:encoded><![CDATA[
<p>
OCC needs to be in a separate channel, if possible in real-time ON/OFF.<br />Should contain an option to mix ambient with render:<br />- screen<br />- multiply<br />- normal mode<br />- etc
</p>
]]></content:encoded>
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    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=333">
    <title>FS#333: K3DoF from click image region</title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=333</link>
    <dc:date>2023-10-23T09:17:52Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

Update for new K3DoF feature:- clicking by mouse pointer on the K3 window render creates a new Focal Distance for DoF.  - Lens F-Stop must be added to K3DoF option. In this case, LW DoF can be disabled or ignored if not needed but still must be an option for animation, etc.

</description>
    <content:encoded><![CDATA[
<p>
Update for new K3DoF feature:<br />- clicking by mouse pointer on the K3 window render creates a new Focal Distance for DoF.  <br />- Lens F-Stop must be added to K3DoF option. In this case, LW DoF can be disabled or ignored if not needed but still must be an option for animation, etc.
</p>
]]></content:encoded>
  </item>
    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=282">
    <title>FS#282: Animation share/build </title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=282</link>
    <dc:date>2023-10-19T07:04:22Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

Is time to fix this and make working correctly. I can not:- build Photon Map and save it (small file which contain only PM information)- build share GI (Final Gathering)- build PM without rendering (this phase is short, should be no rendering)

I get error in shared mode when press BUILDI get stop (doing nothing) in Independent when press BUILD

Actually only works INTERPOLATION mode.



Left are only procedures.



GUI menu.



I will post soon also very basic scene for testing.

</description>
    <content:encoded><![CDATA[
<p>
<del>Is time to fix this and make working correctly. <br />I can not:<br />- build Photon Map and save it (small file which contain only PM information)<br />- build share GI (Final Gathering)<br />- build PM without rendering (this phase is short, should be no rendering)

I get error in shared mode when press BUILD<br />I get stop (doing nothing) in Independent when press BUILD

Actually only works INTERPOLATION mode.</del>
</p>

<p>
<strong>Left are only procedures.</strong>
</p>

<p>
<acronym title="Graphical User Interface">GUI</acronym> menu.
</p>

<p>
I will post soon also very basic scene for testing.
</p>
]]></content:encoded>
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    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=332">
    <title>FS#332: Normal map wrong bump vector</title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=332</link>
    <dc:date>2022-08-02T09:45:31Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

Normal map renders wrongly. Standard grayscale bump render correct besides that is inverted (black/white)

</description>
    <content:encoded><![CDATA[
<p>
Normal map renders wrongly. Standard grayscale bump render correct besides that is inverted (black/white)<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=223">
    <title>FS#223: smoothing error</title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=223</link>
    <dc:date>2022-06-09T10:25:06Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

Smoothing error in shadows.Also visible when you activate Physky.

</description>
    <content:encoded><![CDATA[
<p>
Smoothing error in shadows.<br />Also visible when you activate Physky.<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=327">
    <title>FS#327: Not visible background</title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=327</link>
    <dc:date>2022-06-08T07:20:41Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

1. Visible slow render from Light Portals 2. Not visible background image behind window (LP block it)

</description>
    <content:encoded><![CDATA[
<p>
<del>1. Visible slow render from Light Portals</del> 2. Not visible background image behind window (LP block it)<br />
</p>
]]></content:encoded>
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