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    <title>KrayBugTracker::</title>
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    <description>KrayBugTracker::Kray3 Bug Tracker: Recently opened tasks</description>
    <dc:date>2023-10-25T17:09:07Z</dc:date>
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                <rdf:li rdf:resource="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=335" />
                <rdf:li rdf:resource="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=334" />
                <rdf:li rdf:resource="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=333" />
                <rdf:li rdf:resource="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=332" />
                <rdf:li rdf:resource="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=331" />
                <rdf:li rdf:resource="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=330" />
                <rdf:li rdf:resource="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=329" />
                <rdf:li rdf:resource="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=328" />
                <rdf:li rdf:resource="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=327" />
                <rdf:li rdf:resource="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=326" />
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    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=335">
    <title>FS#335: Differences in Photon maps between LEM and Physical</title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=335</link>
    <dc:date>2023-10-25T17:09:07Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

You can switch ON/OFF  left/Right site to see how the photon map looks for LEM or from Physical lights.Use Precompute to see differences.In normal render PM+FG everything looks normal (I think because GI is blended)

</description>
    <content:encoded><![CDATA[
<p>
You can switch ON/OFF  left/Right site to see how the photon map looks for LEM or from Physical lights.<br />Use Precompute to see differences.<br />In normal render PM+FG everything looks normal (I think because GI is blended)<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=334">
    <title>FS#334: KrayVPR</title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=334</link>
    <dc:date>2023-10-23T10:38:30Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

First step: make the passes more usable like big pixels reduced with time or one pass with random pixel render or something which reduce lags when camera move or scene is complex.

</description>
    <content:encoded><![CDATA[
<p>
First step: make the passes more usable like big pixels reduced with time or one pass with random pixel render or something which reduce lags when camera move or scene is complex.<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=333">
    <title>FS#333: K3DoF from click image region</title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=333</link>
    <dc:date>2023-10-23T09:17:52Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

Update for new K3DoF feature:- clicking by mouse pointer on the K3 window render creates a new Focal Distance for DoF.  - Lens F-Stop must be added to K3DoF option. In this case, LW DoF can be disabled or ignored if not needed but still must be an option for animation, etc.

</description>
    <content:encoded><![CDATA[
<p>
Update for new K3DoF feature:<br />- clicking by mouse pointer on the K3 window render creates a new Focal Distance for DoF.  <br />- Lens F-Stop must be added to K3DoF option. In this case, LW DoF can be disabled or ignored if not needed but still must be an option for animation, etc.
</p>
]]></content:encoded>
  </item>
    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=332">
    <title>FS#332: Normal map wrong bump vector</title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=332</link>
    <dc:date>2022-08-02T09:45:31Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

Normal map renders wrongly. Standard grayscale bump render correct besides that is inverted (black/white)

</description>
    <content:encoded><![CDATA[
<p>
Normal map renders wrongly. Standard grayscale bump render correct besides that is inverted (black/white)<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=331">
    <title>FS#331: Corner errors</title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=331</link>
    <dc:date>2022-06-07T09:58:15Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

White corners from LEM sources.

</description>
    <content:encoded><![CDATA[
<p>
White corners from LEM sources.<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=330">
    <title>FS#330: Instant Crash</title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=330</link>
    <dc:date>2022-05-18T18:14:41Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

One layer which is enable right now Couse crash (probably import from DXF or something that)

</description>
    <content:encoded><![CDATA[
<p>
One layer which is enable right now Couse crash (probably import from DXF or something that)<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=329">
    <title>FS#329: Gradient input diffuse from Node error/ standard gradient issue</title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=329</link>
    <dc:date>2022-05-18T18:17:01Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

Everything about it in example renders from Kray and Lightwave.You will see differences what is not supported/bugged.

</description>
    <content:encoded><![CDATA[
<p>
Everything about it in example renders from Kray and Lightwave.<br />You will see differences what is not supported/bugged.<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=328">
    <title>FS#328: freeze from Specular </title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=328</link>
    <dc:date>2022-05-20T14:15:00Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

We have to do kind of &amp;#8220;bridge&amp;#8221; or more support for specular. LW2015.3. Now is freeze at 95-100%.

</description>
    <content:encoded><![CDATA[
<p>
<del>We have to do kind of &#8220;bridge&#8221; or more support for specular. LW2015.3.</del> Now is freeze at 95-100%.<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=327">
    <title>FS#327: Not visible background</title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=327</link>
    <dc:date>2022-06-08T07:20:41Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

1. Visible slow render from Light Portals 2. Not visible background image behind window (LP block it)

</description>
    <content:encoded><![CDATA[
<p>
<del>1. Visible slow render from Light Portals</del> 2. Not visible background image behind window (LP block it)<br />
</p>
]]></content:encoded>
  </item>
    <item rdf:about="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=326">
    <title>FS#326: Hot Pixels /  Corner Rays </title>
    <link>http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=326</link>
    <dc:date>2022-05-18T18:08:27Z</dc:date>
    <dc:creator>Janusz Biela</dc:creator>
     <description>

Two bugs:



1. Scene for research and optimization. Denoise OFF. Quality medium to see more effect of these pixels.



2. Corner Rays for 100 bounce lights setup but still looks like one bounce light.

</description>
    <content:encoded><![CDATA[
<p>
Two bugs:
</p>

<p>
1. Scene for research and optimization. Denoise OFF. Quality medium to see more effect of these pixels.
</p>

<p>
2. Corner Rays for 100 bounce lights setup but still looks like one bounce light.<br />
</p>
]]></content:encoded>
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