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  <title type="text">KrayBugTracker::</title>
  <subtitle type="text">
    KrayBugTracker::Kray3 Bug Tracker: Recently edited tasks
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  <id>http://www.kraytracing.com/bugtracker/</id>
    <updated>2023-10-25T17:09:07Z</updated>
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    <entry>
    <title>FS#335: Differences in Photon maps between LEM and Physical</title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=335" />    
    <updated>2023-10-25T17:09:07Z</updated>    
    <published>2023-10-25T17:09:07Z</published>
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<p>
You can switch ON/OFF  left/Right site to see how the photon map looks for LEM or from Physical lights.<br />Use Precompute to see differences.<br />In normal render PM+FG everything looks normal (I think because GI is blended)<br />
</p>
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    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:335</id>
  </entry>
    <entry>
    <title>FS#334: KrayVPR</title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=334" />    
    <updated>2023-10-23T10:38:30Z</updated>    
    <published>2023-10-23T10:38:30Z</published>
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<p>
First step: make the passes more usable like big pixels reduced with time or one pass with random pixel render or something which reduce lags when camera move or scene is complex.<br />
</p>
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    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:334</id>
  </entry>
    <entry>
    <title>FS#248: Displacement for optimization </title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=248" />    
    <updated>2023-10-23T10:35:12Z</updated>    
    <published>2019-03-24T17:20:43Z</published>
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<del>Small scene for researching Displacement optimization.<br />Looks like in new K3 is faster, especially with the Volume System.<br />Reuploaded scene.</del>
</p>

<p>
The render time looks okay but the quality of Displacement is not good….even if I decrease march steps or accuracy (1 mm both, long time render) 
</p>

<p>
should there be a smooth option between pixels or a similar feature for reducing the step effect?<br />
</p>
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    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:248</id>
  </entry>
    <entry>
    <title>FS#247: Twisted Displacement</title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=247" />    
    <updated>2023-10-23T09:27:15Z</updated>    
    <published>2019-03-22T09:53:35Z</published>
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<p>
Error with vertex direction. 
</p>
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    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:247</id>
  </entry>
    <entry>
    <title>FS#316: OCC channel</title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=316" />    
    <updated>2023-10-23T09:18:11Z</updated>    
    <published>2021-02-21T15:54:12Z</published>
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<p>
OCC needs to be in a separate channel, if possible in real-time ON/OFF.<br />Should contain an option to mix ambient with render:<br />- screen<br />- multiply<br />- normal mode<br />- etc
</p>
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    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:316</id>
  </entry>
    <entry>
    <title>FS#333: K3DoF from click image region</title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=333" />    
    <updated>2023-10-23T09:17:52Z</updated>    
    <published>2023-10-23T09:17:52Z</published>
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<p>
Update for new K3DoF feature:<br />- clicking by mouse pointer on the K3 window render creates a new Focal Distance for DoF.  <br />- Lens F-Stop must be added to K3DoF option. In this case, LW DoF can be disabled or ignored if not needed but still must be an option for animation, etc.
</p>
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    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:333</id>
  </entry>
    <entry>
    <title>FS#282: Animation share/build </title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=282" />    
    <updated>2023-10-19T07:04:22Z</updated>    
    <published>2019-10-28T10:19:46Z</published>
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<p>
<del>Is time to fix this and make working correctly. <br />I can not:<br />- build Photon Map and save it (small file which contain only PM information)<br />- build share GI (Final Gathering)<br />- build PM without rendering (this phase is short, should be no rendering)

I get error in shared mode when press BUILD<br />I get stop (doing nothing) in Independent when press BUILD

Actually only works INTERPOLATION mode.</del>
</p>

<p>
<strong>Left are only procedures.</strong>
</p>

<p>
<acronym title="Graphical User Interface">GUI</acronym> menu.
</p>

<p>
I will post soon also very basic scene for testing.
</p>
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    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:282</id>
  </entry>
    <entry>
    <title>FS#332: Normal map wrong bump vector</title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=332" />    
    <updated>2022-08-02T09:45:31Z</updated>    
    <published>2022-06-10T10:16:04Z</published>
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<p>
Normal map renders wrongly. Standard grayscale bump render correct besides that is inverted (black/white)<br />
</p>
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    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:332</id>
  </entry>
    <entry>
    <title>FS#223: smoothing error</title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=223" />    
    <updated>2022-06-09T10:25:06Z</updated>    
    <published>2018-10-27T08:38:45Z</published>
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<p>
Smoothing error in shadows.<br />Also visible when you activate Physky.<br />
</p>
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    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:223</id>
  </entry>
    <entry>
    <title>FS#327: Not visible background</title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=327" />    
    <updated>2022-06-08T07:20:41Z</updated>    
    <published>2021-05-24T10:41:26Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
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<p>
<del>1. Visible slow render from Light Portals</del> 2. Not visible background image behind window (LP block it)<br />
</p>
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    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:327</id>
  </entry>
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