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  <title type="text">KrayBugTracker::</title>
  <subtitle type="text">
    KrayBugTracker::Kray3 Bug Tracker: Recently opened tasks
  </subtitle>
  <id>http://www.kraytracing.com/bugtracker/</id>
    <updated>2023-10-25T17:09:07Z</updated>
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    <entry>
    <title>FS#335: Differences in Photon maps between LEM and Physical</title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=335" />    
    <updated>2023-10-25T17:09:07Z</updated>    
    <published>2023-10-25T17:09:07Z</published>
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<p>
You can switch ON/OFF  left/Right site to see how the photon map looks for LEM or from Physical lights.<br />Use Precompute to see differences.<br />In normal render PM+FG everything looks normal (I think because GI is blended)<br />
</p>
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    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:335</id>
  </entry>
    <entry>
    <title>FS#334: KrayVPR</title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=334" />    
    <updated>2023-10-23T10:38:30Z</updated>    
    <published>2023-10-23T10:38:30Z</published>
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<p>
First step: make the passes more usable like big pixels reduced with time or one pass with random pixel render or something which reduce lags when camera move or scene is complex.<br />
</p>
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    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:334</id>
  </entry>
    <entry>
    <title>FS#333: K3DoF from click image region</title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=333" />    
    <updated>2023-10-23T09:17:52Z</updated>    
    <published>2023-10-23T09:17:52Z</published>
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<p>
Update for new K3DoF feature:<br />- clicking by mouse pointer on the K3 window render creates a new Focal Distance for DoF.  <br />- Lens F-Stop must be added to K3DoF option. In this case, LW DoF can be disabled or ignored if not needed but still must be an option for animation, etc.
</p>
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    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:333</id>
  </entry>
    <entry>
    <title>FS#332: Normal map wrong bump vector</title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=332" />    
    <updated>2022-08-02T09:45:31Z</updated>    
    <published>2022-06-10T10:16:04Z</published>
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<p>
Normal map renders wrongly. Standard grayscale bump render correct besides that is inverted (black/white)<br />
</p>
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    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:332</id>
  </entry>
    <entry>
    <title>FS#331: Corner errors</title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=331" />    
    <updated>2022-06-07T09:58:15Z</updated>    
    <published>2022-05-23T08:10:21Z</published>
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<p>
White corners from LEM sources.<br />
</p>
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    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:331</id>
  </entry>
    <entry>
    <title>FS#330: Instant Crash</title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=330" />    
    <updated>2022-05-18T18:14:41Z</updated>    
    <published>2021-11-22T12:57:24Z</published>
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<p>
One layer which is enable right now Couse crash (probably import from DXF or something that)<br />
</p>
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    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:330</id>
  </entry>
    <entry>
    <title>FS#329: Gradient input diffuse from Node error/ standard gradient issue</title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=329" />    
    <updated>2022-05-18T18:17:01Z</updated>    
    <published>2021-10-28T18:47:12Z</published>
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<p>
Everything about it in example renders from Kray and Lightwave.<br />You will see differences what is not supported/bugged.<br />
</p>
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    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:329</id>
  </entry>
    <entry>
    <title>FS#328: freeze from Specular </title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=328" />    
    <updated>2022-05-20T14:15:00Z</updated>    
    <published>2021-10-06T12:18:35Z</published>
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<p>
<del>We have to do kind of &#8220;bridge&#8221; or more support for specular. LW2015.3.</del> Now is freeze at 95-100%.<br />
</p>
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    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:328</id>
  </entry>
    <entry>
    <title>FS#327: Not visible background</title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=327" />    
    <updated>2022-06-08T07:20:41Z</updated>    
    <published>2021-05-24T10:41:26Z</published>
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<p>
<del>1. Visible slow render from Light Portals</del> 2. Not visible background image behind window (LP block it)<br />
</p>
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    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:327</id>
  </entry>
    <entry>
    <title>FS#326: Hot Pixels /  Corner Rays </title>
    <link href="http://www.kraytracing.com/bugtracker/index.php?do=details&amp;task_id=326" />    
    <updated>2022-05-18T18:08:27Z</updated>    
    <published>2021-05-24T10:28:26Z</published>
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<p>
Two bugs:
</p>

<p>
1. Scene for research and optimization. Denoise OFF. Quality medium to see more effect of these pixels.
</p>

<p>
2. Corner Rays for 100 bounce lights setup but still looks like one bounce light.<br />
</p>
</div>
    </content>
    <author><name>Janusz Biela</name></author>
    <id>http://www.kraytracing.com/bugtracker/:326</id>
  </entry>
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